Exemplo n.º 1
0
 public void DrawFront(SpriteBatch spriteBatch)
 {
     if (isHovingOver)
     {
         GUIComponent.DrawToolTip(spriteBatch, radiationTooltip, PlayerInput.MousePosition + new Vector2(18 * GUI.Scale));
     }
 }
Exemplo n.º 2
0
        public void DrawOwn(SpriteBatch spriteBatch)
        {
            if (!AccessibleWhenAlive && !character.IsDead)
            {
                return;
            }
            if (slots == null)
            {
                CreateSlots();
            }
            if (GameMain.GraphicsWidth != screenResolution.X ||
                GameMain.GraphicsHeight != screenResolution.Y ||
                prevUIScale != UIScale ||
                prevHUDScale != GUI.Scale)
            {
                SetSlotPositions(layout);
                prevUIScale  = UIScale;
                prevHUDScale = GUI.Scale;
            }

            if (layout == Layout.Center)
            {
                CalculateBackgroundFrame();
                GUI.DrawRectangle(spriteBatch, BackgroundFrame, Color.Black * 0.8f, true);
                GUI.DrawString(spriteBatch,
                               new Vector2((int)(BackgroundFrame.Center.X - GUI.Font.MeasureString(character.Name).X / 2), (int)BackgroundFrame.Y + 5),
                               character.Name, Color.White * 0.9f);
            }

            base.Draw(spriteBatch);

            if (hideButton != null && hideButton.Visible && !Locked)
            {
                hideButton.DrawManually(spriteBatch, alsoChildren: true);
            }

            InventorySlot highlightedQuickUseSlot = null;

            for (int i = 0; i < capacity; i++)
            {
                if (HideSlot(i))
                {
                    continue;
                }

                if (Items[i] == null ||
                    (draggingItem == Items[i] && !slots[i].InteractRect.Contains(PlayerInput.MousePosition)) ||
                    !Items[i].AllowedSlots.Any(a => a != InvSlotType.Any))
                {
                    //draw limb icons on empty slots
                    if (limbSlotIcons.ContainsKey(SlotTypes[i]))
                    {
                        var icon = limbSlotIcons[SlotTypes[i]];
                        icon.Draw(spriteBatch, slots[i].Rect.Center.ToVector2() + slots[i].DrawOffset, Color.White * 0.3f, origin: icon.size / 2, scale: slots[i].Rect.Width / icon.size.X);
                    }
                    continue;
                }
                if (draggingItem == Items[i] && !slots[i].IsHighlighted)
                {
                    continue;
                }

                //draw hand icons if the item is equipped in a hand slot
                if (IsInLimbSlot(Items[i], InvSlotType.LeftHand))
                {
                    var icon = limbSlotIcons[InvSlotType.LeftHand];
                    icon.Draw(spriteBatch, new Vector2(slots[i].Rect.X, slots[i].Rect.Bottom) + slots[i].DrawOffset, Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.35f, icon.size.Y * 0.75f), scale: slots[i].Rect.Width / icon.size.X * 0.7f);
                }
                if (IsInLimbSlot(Items[i], InvSlotType.RightHand))
                {
                    var icon = limbSlotIcons[InvSlotType.RightHand];
                    icon.Draw(spriteBatch, new Vector2(slots[i].Rect.Right, slots[i].Rect.Bottom) + slots[i].DrawOffset, Color.White * 0.6f, origin: new Vector2(icon.size.X * 0.65f, icon.size.Y * 0.75f), scale: slots[i].Rect.Width / icon.size.X * 0.7f);
                }

                Color color = slots[i].EquipButtonState == GUIComponent.ComponentState.Pressed ? Color.Gray : Color.White * 0.8f;
                if (slots[i].EquipButtonState == GUIComponent.ComponentState.Hover)
                {
                    color = Color.White;
                    highlightedQuickUseSlot = slots[i];
                }
                if (Locked)
                {
                    color *= 0.3f;
                }

                var quickUseIndicator = Items[i].AllowedSlots.Any(a => a == InvSlotType.Any) ?
                                        EquipIndicator : DropIndicator;
                var quickUseHighlight = Items[i].AllowedSlots.Any(a => a == InvSlotType.Any) ?
                                        EquipIndicatorHighlight : DropIndicatorHighlight;

                quickUseIndicator.Draw(spriteBatch, slots[i].EquipButtonRect.Center.ToVector2(), color, quickUseIndicator.Origin, 0, UIScale);
                slots[i].QuickUseTimer = Math.Min(slots[i].QuickUseTimer, 1.0f);
                if (slots[i].QuickUseTimer > 0.0f)
                {
                    float indicatorFillAmount = character.HasEquippedItem(Items[i]) ? 1.0f - slots[i].QuickUseTimer : slots[i].QuickUseTimer;
                    quickUseHighlight.DrawTiled(spriteBatch,
                                                slots[i].EquipButtonRect.Center.ToVector2() - quickUseHighlight.Origin * UIScale * 0.85f,
                                                new Vector2(quickUseIndicator.SourceRect.Width * indicatorFillAmount, quickUseIndicator.SourceRect.Height) * UIScale * 0.85f,
                                                null,
                                                color * 0.9f,
                                                null,
                                                Vector2.One * UIScale * 0.85f);
                }
                else if (character.HasEquippedItem(Items[i]))
                {
                    quickUseHighlight.Draw(spriteBatch, slots[i].EquipButtonRect.Center.ToVector2(), color * 0.9f, quickUseHighlight.Origin, 0, UIScale * 0.85f);
                }
            }

            if (highlightedQuickUseSlot != null && !string.IsNullOrEmpty(highlightedQuickUseSlot.QuickUseButtonToolTip))
            {
                GUIComponent.DrawToolTip(spriteBatch, highlightedQuickUseSlot.QuickUseButtonToolTip, highlightedQuickUseSlot.EquipButtonRect);
            }
        }
Exemplo n.º 3
0
        public static void Draw(SpriteBatch spriteBatch, Character character, Camera cam)
        {
            if (GUI.DisableHUD)
            {
                return;
            }

            character.CharacterHealth.Alignment = Alignment.Right;

            if (GameMain.GameSession?.CrewManager != null)
            {
                orderIndicatorCount.Clear();
                foreach (Pair <Order, float> timedOrder in GameMain.GameSession.CrewManager.ActiveOrders)
                {
                    DrawOrderIndicator(spriteBatch, cam, character, timedOrder.First, MathHelper.Clamp(timedOrder.Second / 10.0f, 0.2f, 1.0f));
                }

                if (character.CurrentOrder != null)
                {
                    DrawOrderIndicator(spriteBatch, cam, character, character.CurrentOrder, 1.0f);
                }
            }

            foreach (Character.ObjectiveEntity objectiveEntity in character.ActiveObjectiveEntities)
            {
                DrawObjectiveIndicator(spriteBatch, cam, character, objectiveEntity, 1.0f);
            }

            foreach (Item brokenItem in brokenItems)
            {
                if (brokenItem.NonInteractable)
                {
                    continue;
                }
                float   dist    = Vector2.Distance(character.WorldPosition, brokenItem.WorldPosition);
                Vector2 drawPos = brokenItem.DrawPosition;
                float   alpha   = Math.Min((1000.0f - dist) / 1000.0f * 2.0f, 1.0f);
                if (alpha <= 0.0f)
                {
                    continue;
                }
                GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, GUI.BrokenIcon,
                                  Color.Lerp(GUI.Style.Red, GUI.Style.Orange * 0.5f, brokenItem.Condition / brokenItem.MaxCondition) * alpha);
            }

            if (!character.IsIncapacitated && character.Stun <= 0.0f && !IsCampaignInterfaceOpen && (!character.IsKeyDown(InputType.Aim) || character.SelectedItems.Any(it => it?.GetComponent <Sprayer>() == null)))
            {
                if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected)
                {
                    DrawCharacterHoverTexts(spriteBatch, cam, character);
                }

                if (character.FocusedItem != null)
                {
                    if (focusedItem != character.FocusedItem)
                    {
                        focusedItemOverlayTimer = Math.Min(1.0f, focusedItemOverlayTimer);
                        shouldRecreateHudTexts  = true;
                    }
                    focusedItem = character.FocusedItem;
                }

                if (focusedItem != null && focusedItemOverlayTimer > ItemOverlayDelay)
                {
                    Vector2 circlePos  = cam.WorldToScreen(focusedItem.DrawPosition);
                    float   circleSize = Math.Max(focusedItem.Rect.Width, focusedItem.Rect.Height) * 1.5f;
                    circleSize = MathHelper.Clamp(circleSize, 45.0f, 100.0f) * Math.Min((focusedItemOverlayTimer - 1.0f) * 5.0f, 1.0f);
                    if (circleSize > 0.0f)
                    {
                        Vector2 scale = new Vector2(circleSize / GUI.Style.FocusIndicator.FrameSize.X);
                        GUI.Style.FocusIndicator.Draw(spriteBatch,
                                                      (int)((focusedItemOverlayTimer - 1.0f) * GUI.Style.FocusIndicator.FrameCount * 3.0f),
                                                      circlePos,
                                                      Color.LightBlue * 0.3f,
                                                      origin: GUI.Style.FocusIndicator.FrameSize.ToVector2() / 2,
                                                      rotate: (float)Timing.TotalTime,
                                                      scale: scale);
                    }

                    if (!GUI.DisableItemHighlights && !Inventory.DraggingItemToWorld)
                    {
                        bool shiftDown = PlayerInput.KeyDown(Keys.LeftShift) || PlayerInput.KeyDown(Keys.RightShift);
                        if (shouldRecreateHudTexts || heldDownShiftWhenGotHudTexts != shiftDown)
                        {
                            shouldRecreateHudTexts       = true;
                            heldDownShiftWhenGotHudTexts = shiftDown;
                        }
                        var hudTexts = focusedItem.GetHUDTexts(character, shouldRecreateHudTexts);
                        shouldRecreateHudTexts = false;

                        int dir = Math.Sign(focusedItem.WorldPosition.X - character.WorldPosition.X);

                        Vector2 textSize      = GUI.Font.MeasureString(focusedItem.Name);
                        Vector2 largeTextSize = GUI.SubHeadingFont.MeasureString(focusedItem.Name);

                        Vector2 startPos = cam.WorldToScreen(focusedItem.DrawPosition);
                        startPos.Y -= (hudTexts.Count + 1) * textSize.Y;
                        if (focusedItem.Sprite != null)
                        {
                            startPos.X += (int)(circleSize * 0.4f * dir);
                            startPos.Y -= (int)(circleSize * 0.4f);
                        }

                        Vector2 textPos = startPos;
                        if (dir == -1)
                        {
                            textPos.X -= largeTextSize.X;
                        }

                        float alpha = MathHelper.Clamp((focusedItemOverlayTimer - ItemOverlayDelay) * 2.0f, 0.0f, 1.0f);

                        GUI.DrawString(spriteBatch, textPos, focusedItem.Name, GUI.Style.TextColor * alpha, Color.Black * alpha * 0.7f, 2, font: GUI.SubHeadingFont);
                        startPos.X += dir * 10.0f * GUI.Scale;
                        textPos.X  += dir * 10.0f * GUI.Scale;
                        textPos.Y  += largeTextSize.Y;
                        foreach (ColoredText coloredText in hudTexts)
                        {
                            if (dir == -1)
                            {
                                textPos.X = (int)(startPos.X - GUI.SmallFont.MeasureString(coloredText.Text).X);
                            }
                            GUI.DrawString(spriteBatch, textPos, coloredText.Text, coloredText.Color * alpha, Color.Black * alpha * 0.7f, 2, GUI.SmallFont);
                            textPos.Y += textSize.Y;
                        }
                    }
                }

                foreach (HUDProgressBar progressBar in character.HUDProgressBars.Values)
                {
                    progressBar.Draw(spriteBatch, cam);
                }

                foreach (Character npc in Character.CharacterList)
                {
                    if (npc.CampaignInteractionType == CampaignMode.InteractionType.None || npc.Submarine != character.Submarine || npc.IsDead || npc.IsIncapacitated)
                    {
                        continue;
                    }

                    var iconStyle = GUI.Style.GetComponentStyle("CampaignInteractionIcon." + npc.CampaignInteractionType);
                    GUI.DrawIndicator(spriteBatch, npc.WorldPosition, cam, 500.0f, iconStyle.GetDefaultSprite(), iconStyle.Color);
                }
            }

            if (character.SelectedConstruction != null &&
                (character.CanInteractWith(Character.Controlled.SelectedConstruction) || Screen.Selected == GameMain.SubEditorScreen))
            {
                character.SelectedConstruction.DrawHUD(spriteBatch, cam, Character.Controlled);
            }

            if (IsCampaignInterfaceOpen)
            {
                return;
            }

            if (character.Inventory != null)
            {
                for (int i = 0; i < character.Inventory.Items.Length - 1; i++)
                {
                    var item = character.Inventory.Items[i];
                    if (item == null || character.Inventory.SlotTypes[i] == InvSlotType.Any)
                    {
                        continue;
                    }

                    foreach (ItemComponent ic in item.Components)
                    {
                        if (ic.DrawHudWhenEquipped)
                        {
                            ic.DrawHUD(spriteBatch, character);
                        }
                    }
                }
            }

            bool mouseOnPortrait = false;

            if (character.Stun <= 0.1f && !character.IsDead)
            {
                if (CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null)
                {
                    if (character.Info != null && !character.ShouldLockHud())
                    {
                        character.Info.DrawBackground(spriteBatch);
                        character.Info.DrawJobIcon(spriteBatch,
                                                   new Rectangle(
                                                       (int)(HUDLayoutSettings.BottomRightInfoArea.X + HUDLayoutSettings.BottomRightInfoArea.Width * 0.05f),
                                                       (int)(HUDLayoutSettings.BottomRightInfoArea.Y + HUDLayoutSettings.BottomRightInfoArea.Height * 0.1f),
                                                       (int)(HUDLayoutSettings.BottomRightInfoArea.Width / 2),
                                                       (int)(HUDLayoutSettings.BottomRightInfoArea.Height * 0.7f)));
                        character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), new Vector2(-12 * GUI.Scale, 4 * GUI.Scale), targetWidth: HUDLayoutSettings.PortraitArea.Width, true);
                    }
                    mouseOnPortrait = HUDLayoutSettings.BottomRightInfoArea.Contains(PlayerInput.MousePosition) && !character.ShouldLockHud();
                    if (mouseOnPortrait)
                    {
                        GUI.UIGlow.Draw(spriteBatch, HUDLayoutSettings.BottomRightInfoArea, GUI.Style.Green * 0.5f);
                    }
                }
                if (ShouldDrawInventory(character))
                {
                    character.Inventory.Locked = character == Character.Controlled && LockInventory(character);
                    character.Inventory.DrawOwn(spriteBatch);
                    character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
                                                        CharacterInventory.Layout.Default :
                                                        CharacterInventory.Layout.Right;
                }
            }

            if (!character.IsIncapacitated && character.Stun <= 0.0f)
            {
                if (character.IsHumanoid && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
                {
                    if (character.SelectedCharacter.CanInventoryBeAccessed)
                    {
                        character.SelectedCharacter.Inventory.Locked        = false;
                        character.SelectedCharacter.Inventory.CurrentLayout = CharacterInventory.Layout.Left;
                        character.SelectedCharacter.Inventory.DrawOwn(spriteBatch);
                    }
                    if (CharacterHealth.OpenHealthWindow == character.SelectedCharacter.CharacterHealth)
                    {
                        character.SelectedCharacter.CharacterHealth.Alignment = Alignment.Left;
                        character.SelectedCharacter.CharacterHealth.DrawStatusHUD(spriteBatch);
                    }
                }
                else if (character.Inventory != null)
                {
                    //character.Inventory.CurrentLayout = (CharacterHealth.OpenHealthWindow == null) ? Alignment.Center : Alignment.Left;
                }
            }

            if (mouseOnPortrait)
            {
                GUIComponent.DrawToolTip(
                    spriteBatch,
                    character.Info?.Job == null ? character.DisplayName : character.DisplayName + " (" + character.Info.Job.Name + ")",
                    HUDLayoutSettings.PortraitArea);
            }
        }
Exemplo n.º 4
0
 protected static void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle highlightedSlot)
 {
     GUIComponent.DrawToolTip(spriteBatch, toolTip, highlightedSlot);
 }
Exemplo n.º 5
0
        public static void Draw(SpriteBatch spriteBatch, Character character, Camera cam)
        {
            if (GUI.DisableHUD)
            {
                return;
            }

            character.CharacterHealth.Alignment = Alignment.Right;

            if (GameMain.GameSession?.CrewManager != null)
            {
                orderIndicatorCount.Clear();
                foreach (Pair <Order, float> timedOrder in GameMain.GameSession.CrewManager.ActiveOrders)
                {
                    DrawOrderIndicator(spriteBatch, cam, character, timedOrder.First, MathHelper.Clamp(timedOrder.Second / 10.0f, 0.2f, 1.0f));
                }

                if (character.CurrentOrder != null)
                {
                    DrawOrderIndicator(spriteBatch, cam, character, character.CurrentOrder, 1.0f);
                }
            }

            foreach (Item brokenItem in brokenItems)
            {
                float   dist    = Vector2.Distance(character.WorldPosition, brokenItem.WorldPosition);
                Vector2 drawPos = brokenItem.DrawPosition;
                float   alpha   = Math.Min((1000.0f - dist) / 1000.0f * 2.0f, 1.0f);
                if (alpha <= 0.0f)
                {
                    continue;
                }
                GUI.DrawIndicator(spriteBatch, drawPos, cam, 100.0f, GUI.BrokenIcon,
                                  Color.Lerp(Color.DarkRed, Color.Orange * 0.5f, brokenItem.Condition / 100.0f) * alpha);
            }

            if (!character.IsUnconscious && character.Stun <= 0.0f)
            {
                if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected)
                {
                    Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f;
                    startPos = cam.WorldToScreen(startPos);

                    string focusName = character.FocusedCharacter.SpeciesName;
                    if (character.FocusedCharacter.Info != null)
                    {
                        focusName = character.FocusedCharacter.Info.DisplayName;
                    }
                    Vector2 textPos = startPos;
                    textPos -= new Vector2(GUI.Font.MeasureString(focusName).X / 2, 20);

                    GUI.DrawString(spriteBatch, textPos, focusName, Color.White, Color.Black * 0.7f, 2);
                    textPos.Y += 20;
                    if (character.FocusedCharacter.CanInventoryBeAccessed)
                    {
                        GUI.DrawString(spriteBatch, textPos, GetCachedHudText("GrabHint", GameMain.Config.KeyBind(InputType.Grab).ToString()),
                                       Color.LightGreen, Color.Black, 2, GUI.SmallFont);
                        textPos.Y += 15;
                    }
                    if (character.FocusedCharacter.CharacterHealth.UseHealthWindow)
                    {
                        GUI.DrawString(spriteBatch, textPos, GetCachedHudText("HealHint", GameMain.Config.KeyBind(InputType.Health).ToString()),
                                       Color.LightGreen, Color.Black, 2, GUI.SmallFont);
                        textPos.Y += 15;
                    }
                    if (!string.IsNullOrEmpty(character.FocusedCharacter.customInteractHUDText))
                    {
                        GUI.DrawString(spriteBatch, textPos, character.FocusedCharacter.customInteractHUDText, Color.LightGreen, Color.Black, 2, GUI.SmallFont);
                        textPos.Y += 15;
                    }
                }

                float circleSize = 1.0f;
                if (character.FocusedItem != null)
                {
                    if (focusedItem != character.FocusedItem)
                    {
                        focusedItemOverlayTimer = Math.Min(1.0f, focusedItemOverlayTimer);
                    }
                    focusedItem = character.FocusedItem;
                }

                if (focusedItem != null && focusedItemOverlayTimer > ItemOverlayDelay)
                {
                    Vector2 circlePos = cam.WorldToScreen(focusedItem.DrawPosition);
                    circleSize = Math.Max(focusedItem.Rect.Width, focusedItem.Rect.Height) * 1.5f;
                    circleSize = MathHelper.Clamp(circleSize, 45.0f, 100.0f) * Math.Min((focusedItemOverlayTimer - 1.0f) * 5.0f, 1.0f);
                    if (circleSize > 0.0f)
                    {
                        Vector2 scale = new Vector2(circleSize / GUI.Style.FocusIndicator.FrameSize.X);
                        GUI.Style.FocusIndicator.Draw(spriteBatch,
                                                      (int)((focusedItemOverlayTimer - 1.0f) * GUI.Style.FocusIndicator.FrameCount * 3.0f),
                                                      circlePos,
                                                      Color.Orange * 0.3f,
                                                      origin: GUI.Style.FocusIndicator.FrameSize.ToVector2() / 2,
                                                      rotate: (float)Timing.TotalTime,
                                                      scale: scale);
                    }

                    var hudTexts = focusedItem.GetHUDTexts(character);

                    int     dir      = Math.Sign(focusedItem.WorldPosition.X - character.WorldPosition.X);
                    Vector2 startPos = cam.WorldToScreen(focusedItem.DrawPosition);
                    startPos.Y -= (hudTexts.Count + 1) * 20;
                    if (focusedItem.Sprite != null)
                    {
                        startPos.X += (int)(circleSize * 0.4f * dir);
                        startPos.Y -= (int)(circleSize * 0.4f);
                    }

                    Vector2 textPos = startPos;
                    if (dir == -1)
                    {
                        textPos.X -= (int)GUI.Font.MeasureString(focusedItem.Name).X;
                    }

                    float alpha = MathHelper.Clamp((focusedItemOverlayTimer - ItemOverlayDelay) * 2.0f, 0.0f, 1.0f);

                    GUI.DrawString(spriteBatch, textPos, focusedItem.Name, Color.White * alpha, Color.Black * alpha * 0.7f, 2);
                    textPos.Y += 20.0f;
                    foreach (ColoredText coloredText in hudTexts)
                    {
                        if (dir == -1)
                        {
                            textPos.X = (int)(startPos.X - GUI.SmallFont.MeasureString(coloredText.Text).X);
                        }
                        GUI.DrawString(spriteBatch, textPos, coloredText.Text, coloredText.Color * alpha, Color.Black * alpha * 0.7f, 2, GUI.SmallFont);
                        textPos.Y += 20;
                    }
                }

                foreach (HUDProgressBar progressBar in character.HUDProgressBars.Values)
                {
                    progressBar.Draw(spriteBatch, cam);
                }
            }

            if (character.SelectedConstruction != null &&
                (character.CanInteractWith(Character.Controlled.SelectedConstruction) || Screen.Selected == GameMain.SubEditorScreen))
            {
                character.SelectedConstruction.DrawHUD(spriteBatch, cam, Character.Controlled);
            }

            if (character.Inventory != null)
            {
                for (int i = 0; i < character.Inventory.Items.Length - 1; i++)
                {
                    var item = character.Inventory.Items[i];
                    if (item == null || character.Inventory.SlotTypes[i] == InvSlotType.Any)
                    {
                        continue;
                    }

                    foreach (ItemComponent ic in item.components)
                    {
                        if (ic.DrawHudWhenEquipped)
                        {
                            ic.DrawHUD(spriteBatch, character);
                        }
                    }
                }
            }
            bool drawPortraitToolTip = false;

            if (character.Stun <= 0.1f && !character.IsDead)
            {
                if (CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null)
                {
                    if (character.Info != null)
                    {
                        character.Info.DrawPortrait(spriteBatch, HUDLayoutSettings.PortraitArea.Location.ToVector2(), targetWidth: HUDLayoutSettings.PortraitArea.Width);
                    }
                    drawPortraitToolTip = HUDLayoutSettings.PortraitArea.Contains(PlayerInput.MousePosition);
                }
                if (character.Inventory != null && !character.LockHands)
                {
                    character.Inventory.DrawOwn(spriteBatch);
                    character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
                                                        CharacterInventory.Layout.Default :
                                                        CharacterInventory.Layout.Right;
                }
            }

            if (!character.IsUnconscious && character.Stun <= 0.0f)
            {
                if (character.IsHumanoid && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null)
                {
                    if (character.SelectedCharacter.CanInventoryBeAccessed)
                    {
                        ///character.Inventory.CurrentLayout = Alignment.Left;
                        character.SelectedCharacter.Inventory.CurrentLayout = CharacterInventory.Layout.Left;
                        character.SelectedCharacter.Inventory.DrawOwn(spriteBatch);
                    }
                    else
                    {
                        //character.Inventory.CurrentLayout = (CharacterHealth.OpenHealthWindow == null) ? Alignment.Center : Alignment.Left;
                    }
                    if (CharacterHealth.OpenHealthWindow == character.SelectedCharacter.CharacterHealth)
                    {
                        character.SelectedCharacter.CharacterHealth.Alignment = Alignment.Left;
                        character.SelectedCharacter.CharacterHealth.DrawStatusHUD(spriteBatch);
                    }
                }
                else if (character.Inventory != null)
                {
                    //character.Inventory.CurrentLayout = (CharacterHealth.OpenHealthWindow == null) ? Alignment.Center : Alignment.Left;
                }
            }

            if (drawPortraitToolTip)
            {
                GUIComponent.DrawToolTip(
                    spriteBatch,
                    character.Info?.Job == null ? character.Name : character.Name + " (" + character.Info.Job.Name + ")",
                    HUDLayoutSettings.PortraitArea);
            }
        }
Exemplo n.º 6
0
        public void Draw(SpriteBatch spriteBatch, GUICustomComponent mapContainer)
        {
            Rectangle rect = mapContainer.Rect;

            Vector2 viewSize   = new Vector2(rect.Width / zoom, rect.Height / zoom);
            Vector2 edgeBuffer = rect.Size.ToVector2() / 2;

            DrawOffset.X = MathHelper.Clamp(DrawOffset.X, -Width - edgeBuffer.X + viewSize.X / 2.0f, edgeBuffer.X - viewSize.X / 2.0f);
            DrawOffset.Y = MathHelper.Clamp(DrawOffset.Y, -Height - edgeBuffer.Y + viewSize.Y / 2.0f, edgeBuffer.Y - viewSize.Y / 2.0f);

            drawOffsetNoise = new Vector2(
                (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.1f % 255, Timing.TotalTime * 0.1f % 255, 0) - 0.5f,
                (float)PerlinNoise.CalculatePerlin(Timing.TotalTime * 0.2f % 255, Timing.TotalTime * 0.2f % 255, 0.5f) - 0.5f) * 10.0f;

            Vector2 viewOffset = DrawOffset + drawOffsetNoise;

            Vector2 rectCenter = new Vector2(rect.Center.X, rect.Center.Y);

            Rectangle prevScissorRect = GameMain.Instance.GraphicsDevice.ScissorRectangle;

            spriteBatch.End();
            spriteBatch.GraphicsDevice.ScissorRectangle = Rectangle.Intersect(prevScissorRect, rect);
            spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);

            Vector2 topLeft     = rectCenter + viewOffset;
            Vector2 bottomRight = rectCenter + (viewOffset + new Vector2(Width, Height));
            Vector2 mapTileSize = mapTiles[0, 0].size * generationParams.MapTileScale;

            int startX = (int)Math.Floor(-topLeft.X / mapTileSize.X) - 1;
            int startY = (int)Math.Floor(-topLeft.Y / mapTileSize.Y) - 1;
            int endX   = (int)Math.Ceiling((-topLeft.X + rect.Width) / mapTileSize.X);
            int endY   = (int)Math.Ceiling((-topLeft.Y + rect.Height) / mapTileSize.Y);

            float noiseT = (float)(Timing.TotalTime * 0.01f);

            cameraNoiseStrength = (float)PerlinNoise.CalculatePerlin(noiseT, noiseT * 0.5f, noiseT * 0.2f);
            float noiseScale = (float)PerlinNoise.CalculatePerlin(noiseT * 5.0f, noiseT * 2.0f, 0) * 5.0f;

            for (int x = startX; x <= endX; x++)
            {
                for (int y = startY; y <= endY; y++)
                {
                    int     tileX   = Math.Abs(x) % mapTiles.GetLength(0);
                    int     tileY   = Math.Abs(y) % mapTiles.GetLength(1);
                    Vector2 tilePos = rectCenter + (viewOffset + new Vector2(x, y) * mapTileSize) * zoom;
                    mapTiles[tileX, tileY].Draw(spriteBatch, tilePos, Color.White, origin: Vector2.Zero, scale: generationParams.MapTileScale * zoom);

                    if (GameMain.DebugDraw)
                    {
                        continue;
                    }
                    if (!tileDiscovered[tileX, tileY] || x < 0 || y < 0 || x >= tileDiscovered.GetLength(0) || y >= tileDiscovered.GetLength(1))
                    {
                        generationParams.FogOfWarSprite?.Draw(spriteBatch, tilePos, Color.White * cameraNoiseStrength, origin: Vector2.Zero, scale: generationParams.MapTileScale * zoom);
                        noiseOverlay.DrawTiled(spriteBatch, tilePos, mapTileSize * zoom,
                                               startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
                                               color: Color.White * cameraNoiseStrength * 0.2f,
                                               textureScale: Vector2.One * noiseScale);
                    }
                }
            }

            if (GameMain.DebugDraw)
            {
                if (topLeft.X > rect.X)
                {
                    GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, (int)(topLeft.X - rect.X), rect.Height), Color.Black * 0.5f, true);
                }
                if (topLeft.Y > rect.Y)
                {
                    GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, rect.Y, (int)(bottomRight.X - topLeft.X), (int)(topLeft.Y - rect.Y)), Color.Black * 0.5f, true);
                }
                if (bottomRight.X < rect.Right)
                {
                    GUI.DrawRectangle(spriteBatch, new Rectangle((int)bottomRight.X, rect.Y, (int)(rect.Right - bottomRight.X), rect.Height), Color.Black * 0.5f, true);
                }
                if (bottomRight.Y < rect.Bottom)
                {
                    GUI.DrawRectangle(spriteBatch, new Rectangle((int)topLeft.X, (int)bottomRight.Y, (int)(bottomRight.X - topLeft.X), (int)(rect.Bottom - bottomRight.Y)), Color.Black * 0.5f, true);
                }
            }

            float rawNoiseScale = 1.0f + PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));

            cameraNoiseStrength = PerlinNoise.GetPerlin((int)(Timing.TotalTime * 1 - 1), (int)(Timing.TotalTime * 1 - 1));

            noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
                                   startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
                                   color: Color.White * cameraNoiseStrength * 0.1f,
                                   textureScale: Vector2.One * rawNoiseScale);

            noiseOverlay.DrawTiled(spriteBatch, rect.Location.ToVector2(), rect.Size.ToVector2(),
                                   startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
                                   color: new Color(20, 20, 20, 50),
                                   textureScale: Vector2.One * rawNoiseScale * 2);

            noiseOverlay.DrawTiled(spriteBatch, Vector2.Zero, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight),
                                   startOffset: new Vector2(Rand.Range(0.0f, noiseOverlay.SourceRect.Width), Rand.Range(0.0f, noiseOverlay.SourceRect.Height)),
                                   color: Color.White * cameraNoiseStrength * 0.1f,
                                   textureScale: Vector2.One * noiseScale);

            Pair <Rectangle, string> tooltip = null;

            if (generationParams.ShowLocations)
            {
                foreach (LocationConnection connection in Connections)
                {
                    if (IsInFogOfWar(connection.Locations[0]) && IsInFogOfWar(connection.Locations[1]))
                    {
                        continue;
                    }
                    DrawConnection(spriteBatch, connection, rect, viewOffset);
                }

                for (int i = 0; i < Locations.Count; i++)
                {
                    Location location = Locations[i];
                    if (IsInFogOfWar(location))
                    {
                        continue;
                    }
                    Vector2 pos = rectCenter + (location.MapPosition + viewOffset) * zoom;

                    Rectangle drawRect = location.Type.Sprite.SourceRect;
                    drawRect.X = (int)pos.X - drawRect.Width / 2;
                    drawRect.Y = (int)pos.Y - drawRect.Width / 2;

                    if (!rect.Intersects(drawRect))
                    {
                        continue;
                    }

                    if (location == CurrentDisplayLocation)
                    {
                        generationParams.CurrentLocationIndicator.Draw(spriteBatch,
                                                                       rectCenter + (currLocationIndicatorPos + viewOffset) * zoom,
                                                                       generationParams.IndicatorColor,
                                                                       generationParams.CurrentLocationIndicator.Origin, 0, Vector2.One * (generationParams.LocationIconSize / generationParams.CurrentLocationIndicator.size.X) * 1.7f * zoom);
                    }

                    if (location == SelectedLocation)
                    {
                        generationParams.SelectedLocationIndicator.Draw(spriteBatch,
                                                                        rectCenter + (location.MapPosition + viewOffset) * zoom,
                                                                        generationParams.IndicatorColor,
                                                                        generationParams.SelectedLocationIndicator.Origin, 0, Vector2.One * (generationParams.LocationIconSize / generationParams.SelectedLocationIndicator.size.X) * 1.7f * zoom);
                    }

                    Color color = location.Type.SpriteColor;
                    if (!location.Discovered)
                    {
                        color = Color.White;
                    }
                    if (location.Connections.Find(c => c.Locations.Contains(CurrentDisplayLocation)) == null)
                    {
                        color *= 0.5f;
                    }

                    float iconScale = location == CurrentDisplayLocation ? 1.2f : 1.0f;
                    if (location == HighlightedLocation)
                    {
                        iconScale *= 1.2f;
                    }

                    location.Type.Sprite.Draw(spriteBatch, pos, color,
                                              scale: generationParams.LocationIconSize / location.Type.Sprite.size.X * iconScale * zoom);
                    if (location.TypeChangeTimer <= 0 && !string.IsNullOrEmpty(location.LastTypeChangeMessage) && generationParams.TypeChangeIcon != null)
                    {
                        Vector2 typeChangeIconPos   = pos + new Vector2(1.35f, -0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
                        float   typeChangeIconScale = 18.0f / generationParams.TypeChangeIcon.SourceRect.Width;
                        generationParams.TypeChangeIcon.Draw(spriteBatch, typeChangeIconPos, GUI.Style.Red, scale: typeChangeIconScale * zoom);
                        if (Vector2.Distance(PlayerInput.MousePosition, typeChangeIconPos) < generationParams.TypeChangeIcon.SourceRect.Width * zoom)
                        {
                            tooltip = new Pair <Rectangle, string>(
                                new Rectangle(typeChangeIconPos.ToPoint(), new Point(30)),
                                location.LastTypeChangeMessage);
                        }
                    }
                    if (location != CurrentLocation && CurrentLocation.AvailableMissions.Any(m => m.Locations.Contains(location)) && generationParams.MissionIcon != null)
                    {
                        Vector2 missionIconPos   = pos + new Vector2(1.35f, 0.35f) * generationParams.LocationIconSize * 0.5f * zoom;
                        float   missionIconScale = 18.0f / generationParams.MissionIcon.SourceRect.Width;
                        generationParams.MissionIcon.Draw(spriteBatch, missionIconPos, generationParams.IndicatorColor, scale: missionIconScale * zoom);
                        if (Vector2.Distance(PlayerInput.MousePosition, missionIconPos) < generationParams.MissionIcon.SourceRect.Width * zoom)
                        {
                            var availableMissions = CurrentLocation.AvailableMissions.Where(m => m.Locations.Contains(location));
                            tooltip = new Pair <Rectangle, string>(
                                new Rectangle(missionIconPos.ToPoint(), new Point(30)),
                                TextManager.Get("mission") + '\n' + string.Join('\n', availableMissions.Select(m => "- " + m.Name)));
                        }
                    }

                    if (GameMain.DebugDraw && location == HighlightedLocation && (!location.Discovered || !location.Type.HasOutpost))
                    {
                        if (location.Reputation != null)
                        {
                            Vector2 dPos = pos;
                            dPos.Y += 48;
                            string  name     = $"Reputation: {location.Name}";
                            Vector2 nameSize = GUI.SmallFont.MeasureString(name);
                            GUI.DrawString(spriteBatch, dPos, name, Color.White, Color.Black * 0.8f, 4, font: GUI.SmallFont);
                            dPos.Y += nameSize.Y + 16;

                            Rectangle bgRect = new Rectangle((int)dPos.X, (int)dPos.Y, 256, 32);
                            bgRect.Inflate(8, 8);
                            Color barColor = ToolBox.GradientLerp(location.Reputation.NormalizedValue, Color.Red, Color.Yellow, Color.LightGreen);
                            GUI.DrawRectangle(spriteBatch, bgRect, Color.Black * 0.8f, isFilled: true);
                            GUI.DrawRectangle(spriteBatch, new Rectangle((int)dPos.X, (int)dPos.Y, (int)(location.Reputation.NormalizedValue * 255), 32), barColor, isFilled: true);
                            string  reputationValue = ((int)location.Reputation.Value).ToString();
                            Vector2 repValueSize    = GUI.SubHeadingFont.MeasureString(reputationValue);
                            GUI.DrawString(spriteBatch, dPos + (new Vector2(256, 32) / 2) - (repValueSize / 2), reputationValue, Color.White, Color.Black, font: GUI.SubHeadingFont);
                            GUI.DrawRectangle(spriteBatch, new Rectangle((int)dPos.X, (int)dPos.Y, 256, 32), Color.White);
                        }
                    }
                }
            }

            DrawDecorativeHUD(spriteBatch, rect);

            if (HighlightedLocation != null)
            {
                Vector2 pos = rectCenter + (HighlightedLocation.MapPosition + viewOffset) * zoom;
                pos.X += 50 * zoom;
                Vector2 nameSize = GUI.LargeFont.MeasureString(HighlightedLocation.Name);
                Vector2 typeSize = GUI.Font.MeasureString(HighlightedLocation.Type.Name);
                Vector2 size = new Vector2(Math.Max(nameSize.X, typeSize.X), nameSize.Y + typeSize.Y);
                bool    showReputation = HighlightedLocation.Discovered && HighlightedLocation.Type.HasOutpost && HighlightedLocation.Reputation != null;
                string  repLabelText = null, repValueText = null;
                Vector2 repLabelSize = Vector2.Zero, repBarSize = Vector2.Zero;
                if (showReputation)
                {
                    repLabelText = TextManager.Get("reputation");
                    repLabelSize = GUI.Font.MeasureString(repLabelText);
                    size.X       = Math.Max(size.X, repLabelSize.X);
                    repBarSize   = new Vector2(Math.Max(0.75f * size.X, 100), repLabelSize.Y);
                    size.X       = Math.Max(size.X, (4.0f / 3.0f) * repBarSize.X);
                    size.Y      += 2 * repLabelSize.Y + 4 + repBarSize.Y;
                    repValueText = ((int)HighlightedLocation.Reputation.Value).ToString();
                }
                GUI.Style.GetComponentStyle("OuterGlow").Sprites[GUIComponent.ComponentState.None][0].Draw(
                    spriteBatch, new Rectangle((int)(pos.X - 60 * GUI.Scale), (int)(pos.Y - size.Y), (int)(size.X + 120 * GUI.Scale), (int)(size.Y * 2.2f)), Color.Black * hudVisibility);
                var topLeftPos = pos - new Vector2(0.0f, size.Y / 2);
                GUI.DrawString(spriteBatch, topLeftPos, HighlightedLocation.Name, GUI.Style.TextColor * hudVisibility * 1.5f, font: GUI.LargeFont);
                topLeftPos += new Vector2(0.0f, nameSize.Y);
                GUI.DrawString(spriteBatch, topLeftPos, HighlightedLocation.Type.Name, GUI.Style.TextColor * hudVisibility * 1.5f);
                if (showReputation)
                {
                    topLeftPos += new Vector2(0.0f, typeSize.Y + repLabelSize.Y);
                    GUI.DrawString(spriteBatch, topLeftPos, repLabelText, GUI.Style.TextColor * hudVisibility * 1.5f);
                    topLeftPos += new Vector2(0.0f, repLabelSize.Y + 4);
                    Rectangle repBarRect = new Rectangle(new Point((int)topLeftPos.X, (int)topLeftPos.Y), new Point((int)repBarSize.X, (int)repBarSize.Y));
                    RoundSummary.DrawReputationBar(spriteBatch, repBarRect, HighlightedLocation.Reputation.NormalizedValue);
                    GUI.DrawString(spriteBatch, new Vector2(repBarRect.Right + 4, repBarRect.Top), repValueText, GUI.Style.TextColor);
                }
            }
            if (tooltip != null)
            {
                GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
            }
            spriteBatch.End();
            GameMain.Instance.GraphicsDevice.ScissorRectangle = prevScissorRect;
            spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
        }