public void CreateNewRoom()
        {
            createNewRoomView.Hide();

            Msf.Events.Invoke(EventKeys.showLoadingInfo, "Starting room... Please wait!");

            // Spawn options for spawner controller
            var spawnOptions = new DictionaryOptions();

            spawnOptions.Add(MsfDictKeys.maxPlayers, createNewRoomView.MaxConnections);
            spawnOptions.Add(MsfDictKeys.roomName, createNewRoomView.RoomName);

            // Custom options that will be given to room directly
            var customSpawnOptions = new DictionaryOptions();

            customSpawnOptions.Add(Msf.Args.Names.StartClientConnection, string.Empty);

            Msf.Client.Spawners.RequestSpawn(spawnOptions, customSpawnOptions, createNewRoomView.RegionName, (controller, error) =>
            {
                if (controller == null)
                {
                    Msf.Events.Invoke(EventKeys.hideLoadingInfo);
                    Msf.Events.Invoke(EventKeys.showOkDialogBox, new OkDialogBoxViewEventMessage(error, null));
                    return;
                }

                Msf.Events.Invoke(EventKeys.showLoadingInfo, "Room started. Finalizing... Please wait!");

                MsfTimer.WaitWhile(() =>
                {
                    return(controller.Status != SpawnStatus.Finalized);
                }, (isSuccess) =>
                {
                    Msf.Events.Invoke(EventKeys.hideLoadingInfo);

                    if (!isSuccess)
                    {
                        Msf.Client.Spawners.AbortSpawn(controller.SpawnTaskId);
                        logger.Error("Failed spawn new room. Time is up!");
                        Msf.Events.Invoke(EventKeys.showOkDialogBox, new OkDialogBoxViewEventMessage("Failed spawn new room. Time is up!", null));
                        return;
                    }

                    gamesListView.Show();
                    mainView.Hide();

                    logger.Info("You have successfully spawned new room");
                }, 60f);
            });
        }