private void temporaryControls() { float m = 0.025f; if (GameKeyState.IsKeyDown(Keys.W)) { BananaGame.GameCamera.Position += Vector3.Forward * m; } if (GameKeyState.IsKeyDown(Keys.S)) { BananaGame.GameCamera.Position += Vector3.Backward * m; } if (GameKeyState.IsKeyDown(Keys.A)) { BananaGame.GameCamera.Position += Vector3.Left * m; } if (GameKeyState.IsKeyDown(Keys.D)) { BananaGame.GameCamera.Position += Vector3.Right * m; } if (GameKeyState.IsKeyDown(Keys.LeftShift)) { BananaGame.GameCamera.Position += Vector3.Down * m; } if (GameKeyState.IsKeyDown(Keys.Space)) { BananaGame.GameCamera.Position += Vector3.Up * m; } }
public override void Update() { //temporaryControls(); if (GameKeyState.IsKeyPressed(Keys.P)) //test key { IsMouseLocked = !IsMouseLocked; } if (IsMouseLocked) { float mouseDirectionX = GameMouseState.ScreenX - (BananaGame.GameCamera.CameraViewPort.Width / 2); float mouseDirectionY = GameMouseState.ScreenY - (BananaGame.GameCamera.CameraViewPort.Height / 2); if (mouseDirectionX != 0) { BananaGame.GameCamera.LeftRightRotation -= Camera.ROTATION_SPEED * (mouseDirectionX / 50); } if (mouseDirectionY != 0) { float newPosition = BananaGame.GameCamera.UpDownRotation - Camera.ROTATION_SPEED * (mouseDirectionY / 50); if (newPosition < -1.55f) { newPosition = -1.55f; } else if (newPosition > 1.55f) { newPosition = 1.55f; } BananaGame.GameCamera.UpDownRotation = newPosition; } Mouse.SetPosition(BananaGame.GameCamera.CameraViewPort.Width / 2, BananaGame.GameCamera.CameraViewPort.Height / 2); } }
public static void Initialize() { GameKeyState.Initialize(); GameMouseState.Initialize(); CameraControls = new CameraController(); }
public static void Update() { GameKeyState.Update(); GameMouseState.Update(); if (CameraControls != null && !CameraControls.IsPaused) { CameraControls.Update(); } if (PlayerControls != null && !PlayerControls.IsPaused) { PlayerControls.Update(); } }
public override void Update() { Vector2 moveVector = Vector2.Zero; if (GameKeyState.IsKeyDown(ForwardKey)) { moveVector += new Vector2(0, 1); if (SelectedPlayer.Collection.CurrentAnimationName != "up") //move to player { SelectedPlayer.Collection.PlayAnimation("up"); } } else if (GameKeyState.IsKeyDown(BackKey)) { moveVector += new Vector2(0, -1); if (SelectedPlayer.Collection.CurrentAnimationName != "down") { SelectedPlayer.Collection.PlayAnimation("down"); } } else if (GameKeyState.IsKeyDown(LeftKey)) { moveVector += new Vector2(-1, 0); if (SelectedPlayer.Collection.CurrentAnimationName != "left") { SelectedPlayer.Collection.PlayAnimation("left"); } } else if (GameKeyState.IsKeyDown(RightKey)) { moveVector += new Vector2(1, 0); if (SelectedPlayer.Collection.CurrentAnimationName != "right") { SelectedPlayer.Collection.PlayAnimation("right"); } } else { if (SelectedPlayer.Collection.CurrentAnimationName == "up") { SelectedPlayer.Collection.PlayAnimation("standUp"); } else if (SelectedPlayer.Collection.CurrentAnimationName == "down") { SelectedPlayer.Collection.PlayAnimation("standDown"); } else if (SelectedPlayer.Collection.CurrentAnimationName == "left") { SelectedPlayer.Collection.PlayAnimation("standLeft"); } else if (SelectedPlayer.Collection.CurrentAnimationName == "right") { SelectedPlayer.Collection.PlayAnimation("standRight"); } } /// Test move for movePlayerToHere() /// Hold the Z button to test if (GameKeyState.IsKeyPressed(Keys.Z)) { movePlayerToHere(); } //if (GameKeyState.IsKeyDown(JumpKey)) //{ // moveVector += Vector3.Up; //} //if (GameKeyState.IsKeyPressed(Keys.F)) //{ // Diamond dia = new Diamond(SelectedPlayer.Scanner.NearAimPoint); // dia.Direction = FenceGame.GameCamera.LookVector; // dia.Load(); // ProjectileManager.Add(dia); //} //if (GameKeyState.IsKeyPressed(Keys.J)) //{ // SelectedPlayer.PhysicsModel.IsJumping = true; //} //if (GameKeyState.IsKeyDown(DecendKey)) //{ // moveVector += Vector3.Down; //} //if (GameKeyState.IsKeyPressed(Keys.Q)) //{ // SelectedPlayer.TestTool.SwitchItems(); //} //if (GameMouseState.IsLeftButtonClicked()) //{ // SelectedPlayer.TestTool.Use(); //} //if (GameMouseState.IsMiddleButtonClicked()) //{ // SelectedPlayer.TestTool.AltUse(); //} //if (GameKeyState.IsKeyPressed(Keys.NumPad9)) //{ // SelectedPlayer.TestTool.BuildTool.RotateRight(); //} if (moveVector != Vector2.Zero) { //Matrix rotationMatrix = Matrix.CreateRotationY(FenceGame.GameCamera.LeftRightRotation); //Vector3 rotatedVector = Vector3.Transform(moveVector, rotationMatrix); SelectedPlayer.AddAcceleration(moveVector); } }