Inheritance: Leaf, IRawInputConsumer
Exemplo n.º 1
0
        private Composite DefaultMenu()
        {
            // options menu
            var optionsMenu = new Composite ("Options", true);
            //optionsMenu.AddItem(new Label("Not Implemented", false));
            optionsMenu.AddItem (new CheckBox ("FullScreen: ", GameSettings.Fullscreen));
            optionsMenu.AddItem (new Choice<Settings.Resolution> ("Resolution: ", GameSettings.ScreenResolution, getResolutions ()));
            Label apply = new Label ("Apply", true);
            apply.OnSelect += () => {
                File.Delete ("Settings.xml");
                FileStream stream = new FileStream ("Settings.xml", FileMode.OpenOrCreate);
                storeSettings (stream);
                stream.Close ();
                Graphics.IsFullScreen = GameSettings.Fullscreen.Value;
                Graphics.PreferredBackBufferWidth = GameSettings.ScreenResolution.Value.Width;
                Graphics.PreferredBackBufferHeight = GameSettings.ScreenResolution.Value.Height;
                Graphics.ApplyChanges ();
            };
            optionsMenu.AddItem (apply);

            // multiplayer menu
            var networkMenu = new Composite ("Multiplayer", true);
            // - connect to server
            var networkConnectToMenu = new Composite ("Connect to", true);
            var networkHostInput = new InputBox ("Host Name: ", true);
            networkConnectToMenu.AddItem (networkHostInput);
            var networkConnectToLabel = new Label ("Connect", true);
            networkConnectToLabel.OnSelect += () => Network.ConnectToServer (networkHostInput.Value, 13337);
            networkConnectToMenu.AddItem (networkConnectToLabel);
            // - start server
            var networkServerMenu = new Composite("Start Server", true);

            networkServerMenu.OnSelect += () =>
            {
                Network.StartServer(13337); //TODO: port input
            };
            // network lobby
            networkServerMenu.AddItem(NetworkLobbyConnectedClients);
            var networkServerMenuStartGame = new Label ("Start Game", true);
            networkServerMenuStartGame.OnSelect += () =>
            {
                Logic.StartGame(new SessionFactory.Worms());
                Network.GameStarted();
            };
            networkServerMenu.AddItem(networkServerMenuStartGame);
            //TODO: abort button - close server etc.

            // - add items
            networkMenu.AddItem(networkConnectToMenu);
            networkMenu.AddItem(networkServerMenu);
            networkMenu.AddItem(new Back());

            // main menu
            var mainMenu = new Composite("Main Menu");

            var continueLabel = new Label("Continue", true);
            continueLabel.OnSelect += () =>
            {
                Logic.ContinueGame();
            };
            mainMenu.AddItem(continueLabel);

            Composite startGame = new Composite("Start New Game", true);
            foreach(var factory in SessionFactory.SessionFactory.AvailableFactories)
            {
                var factoryLabel = new Label(factory.Name, true);
                factoryLabel.OnSelect += () =>
                {
                    if(Match == null)
                    {
                        continueLabel.Visible = true;
                        continueLabel.Selectable = true;
                    }
                    Logic.StartGame(factory);
                };
                startGame.AddItem(factoryLabel);
            }

            mainMenu.AddItem(startGame);
            mainMenu.AddItem(optionsMenu);
            mainMenu.AddItem(networkMenu);

            mainMenu.SelectNext();
            continueLabel.Visible = false;
            continueLabel.Selectable = false;

            var quit = new Label("Quit", true);
            quit.OnSelect += Exit;
            mainMenu.AddItem(quit);

            return mainMenu;
        }
Exemplo n.º 2
0
        private Composite DefaultMenu()
        {
            // Music!
            Ballz.The().Services.GetService<SoundControl>().StartMusic(SoundControl.MenuMusic);
            // options menu
            var optionsMenu = new Composite("Options", true);
            //optionsMenu.AddItem(new Label("Not Implemented", false));
            optionsMenu.AddItem(new CheckBox("FullScreen: ", GameSettings.Fullscreen));
            optionsMenu.AddItem(new Choice<Settings.Resolution>("Resolution: ", GameSettings.ScreenResolution, GetResolutions()));
            optionsMenu.AddItem(new SpinBox("Multisampling: ", GameSettings.MSAASamples, 1, 16));
            optionsMenu.AddItem(new SpinBox("MasterVolume: ", GameSettings.MasterVolume, 0, 100));
            InputBox ipb = new InputBox("PlayerName: ", true);
            ipb.Setting = GameSettings.PlayerName;
            ipb.internalValue = false;
            optionsMenu.AddItem(ipb);
            optionsMenu.AddItem (new CheckBox ("Friendly Fire: ", GameSettings.FriendlyFire, true));
            Label apply = new Label("Apply", true);
            apply.OnSelect += () =>
            {
                File.Delete("Settings.xml");
                FileStream stream = new FileStream("Settings.xml", FileMode.OpenOrCreate);
                StoreSettings(stream);
                stream.Close();
                Graphics.IsFullScreen = GameSettings.Fullscreen.Value;
                Graphics.PreferredBackBufferWidth = GameSettings.ScreenResolution.Value.Width;
                Graphics.PreferredBackBufferHeight = GameSettings.ScreenResolution.Value.Height;
                //might be redundant as MSAA seems only to be changed before game is created (restart required)
                if(GameSettings.MSAASamples.Value > 1)
                {
                    Graphics.PreferMultiSampling = true;
                    Graphics.PreparingDeviceSettings -= msaaSettingsHandler;
                    msaaSettingsHandler = (object sender, PreparingDeviceSettingsEventArgs args) => {
                        args.GraphicsDeviceInformation.PresentationParameters.MultiSampleCount = GameSettings.MSAASamples.Value;
                    };
                    Graphics.PreparingDeviceSettings += msaaSettingsHandler;
                }
                Graphics.ApplyChanges();
            };
            optionsMenu.AddItem(apply);

            // multiplayer menu
            var multiplayerMenu = new Composite("Multiplayer", true);
            // - connect to server
            var networkConnectToMenu = new Composite("Connect to", true);
            var networkHostInput = new InputBox("Host Name: ", true);
            networkHostInput.Value = "localhost";
            networkConnectToMenu.AddItem(networkHostInput);
            var networkConnectToLabel = new Label("Connect", true);
            networkConnectToLabel.OnSelect += () => Network.ConnectToServer(networkHostInput.Value, 13337);
            networkConnectToMenu.AddItem(networkConnectToLabel);
            // - start server
            var networkServerMenu = new Composite("Start Server", true);

            networkServerMenu.OnSelect += () =>
            {
                Network.StartServer(13337); //TODO: port input
            };
            // network lobby
            networkServerMenu.AddItem(NetworkLobbyConnectedClients);
            var networkServerMenuStartGame = new Label("Start Game", true);
            networkServerMenuStartGame.OnSelect += () =>
            {
                var currGameSettings = new GameSettings
                                           {
                    //TODO: Let server select game mode
                                               GameMode =
                                                   SessionFactory.SessionFactory.AvailableFactories
                                                   .ElementAt(0)
                                           };
                Network.StartNetworkGame(currGameSettings);
            };
            networkServerMenu.AddItem(networkServerMenuStartGame);
            //TODO: abort button - close server etc.

            // - add items
            multiplayerMenu.AddItem(networkConnectToMenu);
            multiplayerMenu.AddItem(networkServerMenu);
            multiplayerMenu.AddItem(new Back());

            // main menu
            var mainMenu = new Composite("Main Menu");

            var continueLabel = new Label("Continue", true);
            continueLabel.OnSelect += () =>
            {
                Logic.ContinueGame();
            };
            continueLabel.Visible = false;
            continueLabel.Selectable = false;
            mainMenu.AddItem(continueLabel);

            var singlePlayerMenu = new Composite("Singleplayer", true);
            {
                var currGameSettings = new GameSettings();
                // hard-coded game settings
                //TODO(MS): Make a "build team, game-settings whatsoever" menu and store it in currGameSettings
                {
                    // Player 1
                    {
                        var team1 = new Team
                                        {
                                            ControlledByAI = false,
                                            Name = "Germoney",
                                            Country = "Germoney",
                                            NumberOfBallz = 2
                                        };
                        currGameSettings.Teams.Add(team1);
                    }
                    // Player 2
                    {
                        var team2 = new Team
                                        {
                                            ControlledByAI = false,
                                            Name = "Murica",
                                            Country = "Murica",
                                            NumberOfBallz = 2
                                        };
                        currGameSettings.Teams.Add(team2);
                    }
                }

                // Select GameMode
                foreach (var factory in SessionFactory.SessionFactory.AvailableFactories)
                {
                    var factoryLabel = new Label(factory.Name, true);
                    factoryLabel.OnSelect += () =>
                        {
                            if (Match == null)
                            {
                                continueLabel.Visible = true;
                                continueLabel.Selectable = true;
                            }

                            currGameSettings.GameMode = factory;
                            Logic.StartGame(currGameSettings);
                        };
                    singlePlayerMenu.AddItem(factoryLabel);
                }
            }

            mainMenu.BackgroundTexture = Logo;
            mainMenu.AddItem(singlePlayerMenu);
            mainMenu.AddItem(multiplayerMenu);
            mainMenu.AddItem(optionsMenu);

            var controlsMenu = new Composite("Controls", true);
            controlsMenu.AddItem(new Back());
            controlsMenu.BackgroundTexture = Content.Load<Texture2D>("Textures/Controls");
            mainMenu.AddItem (controlsMenu);

            var quit = new Label("Quit", true);
            quit.OnSelect += Exit;
            mainMenu.AddItem(quit);

            mainMenu.SelectNext();

            return mainMenu;
        }