SubtractCircle() public method

public SubtractCircle ( float x, float y, float radius ) : void
x float
y float
radius float
return void
Exemplo n.º 1
0
        public override void OnTerrainCollision(Terrain terrain, Vector2 position)
        {
            if (Ballz.The().Match.IsRemoteControlled)
            {
                return;
            }

            float impact = 0.04f * Velocity.Length() * BulletHoleRadius;

            if (impact > 0.2)
            {
                // Destroy terrain and die
                terrain.SubtractCircle(position.X, position.Y, impact);
            }

            onAnyCollision();
        }
Exemplo n.º 2
0
        public override void OnTerrainCollision(Terrain terrain, Vector2 position)
        {
            if (Ballz.The().Match.IsRemoteControlled)
                return;

            float impact = 0.04f * Velocity.Length() * BulletHoleRadius;
            if (impact > 0.2)
            {
                // Destroy terrain and die
                terrain.SubtractCircle(position.X, position.Y, impact);
            }

            onAnyCollision();
        }