public GameRenderer(Ballz game) : base(game) { WaterRenderer = new WaterRenderer(game); TeamTextures = new Dictionary <string, Texture2D>(); }
public DebugRenderer(Ballz _game) : base(_game) { Game = _game; WaterRenderer = new WaterRenderer(_game); }
public DebugRenderer(Ballz _game) : base(_game) { Game = _game; WaterRenderer = new WaterRenderer(_game); }
public GameRenderer(Ballz game) : base(game) { WaterRenderer = new WaterRenderer(game); TeamTextures = new Dictionary<string, Texture2D>(); }