/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here

            ballSimulation = new BallSimulation();
            ballController = new BallController(graphics, Content, ballSimulation);
        }
Exemplo n.º 2
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        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);


            // TODO: use this.Content to load your game content here

            ballSimulation = new BallSimulation();
            ballController = new BallController(graphics, Content, ballSimulation);
        }