Exemplo n.º 1
0
        public virtual void Fire(GameTime gameTime)
        {
            if (ReloadTime <= 0)
            {
                bool   CreatedMatrix  = false;
                Matrix RotationMatrix = Matrix.Identity;
                ChargeTime += gameTime.ElapsedGameTime.Milliseconds;
                if (ChargeTime > MaxChargeTime)
                {
                    while (ROF >= MaxROF && ClipSize > 0 && BurstSize > 0 && (Ammo > 0 || Ammo == -100))
                    {
                        Vector3 P = Parent != null ?
                                    new Vector3(Parent.getParent().Position.X(), 0, Parent.getParent().Position.Y()) :
                                    new Vector3(ParentUnit.Position.X(), 0, ParentUnit.Position.Y());

                        SoundManager.Play3DSound(FireSound,
                                                 P,
                                                 FireVolume, FireDistance, FireExponent);


                        ChargeTime = 0;
                        if (!CreatedMatrix)
                        {
                            CreatedMatrix = true;
                            if (Parent != null)
                            {
                                RotationMatrix = Matrix.CreateRotationZ(-Parent.getRotation());
                            }
                            else if (ParentUnit.Guns != null)
                            {
                                RotationMatrix = Matrix.CreateRotationZ(-ParentUnit.Guns[0].getRotation());
                            }
                        }

                        ROF      -= MaxROF;
                        BurstTime = 0;
                        ClipSize--;
                        BurstSize--;
                        if (Ammo > 0)
                        {
                            Ammo--;
                        }

                        for (int i = 0; i < BulletCount; i++)
                        {
                            Bullet b = getBullet();
                            if (Parent != null)
                            {
                                if (Parent.getParent().GetType().IsSubclassOf(typeof(UnitShip)))
                                {
                                    UnitShip s = (UnitShip)Parent.getParent();
                                    if (s.IsHuge)
                                    {
                                        b.Big = true;
                                    }
                                }
                                Parent.getParent().ParentLevel.AddObject(b);
                                b.SetShipParent(Parent.getParent());

                                ParentUnit = Parent.getParent();
                                Vector3 P3 = InstanceManager.GetWeaponPosition(ParentUnit.GetIntType(), new Vector3(ParentUnit.Position.X(), ParentUnit.Y, ParentUnit.Position.Y()), ref ParentUnit.RotationMatrix, ParentUnit.WeaponIndexID++, ParentUnit.Size.X());

                                Vector2 P2 = getPositionPattern(i);
                                if (P2 != Vector2.Zero)
                                {
                                    P2 = Vector2.Transform(P2, RotationMatrix);
                                }

                                b.SetPosition(new Vector2(P3.X, P3.Z) + P2, false);
                                b.Y = P3.Y;
                                Vector2 v = BulletSpeed * Logic.ToVector2(Parent.getRotation() + Accuracy - Rand.F() * Accuracy * 2 + getDirectionPattern(i));
                                b.SetSpeed(v);
                            }
                            else
                            {
                                ParentUnit.ParentLevel.AddObject(b);
                                if (ParentUnit.GetType().IsSubclassOf(typeof(UnitShip)))
                                {
                                    UnitShip s = (UnitShip)ParentUnit;
                                    if (s.IsHuge)
                                    {
                                        b.Big = true;
                                    }
                                }
                                b.SetShipParent(ParentUnit);
                                b.SetPosition(ParentUnit.Position.get() + Vector2.Transform(getPositionPattern(i), RotationMatrix), false);
                                b.SetSpeed(BulletSpeed * Logic.ToVector2(ParentUnit.Guns[0].getRotation() + Accuracy - Rand.F() * Accuracy * 2 + getDirectionPattern(i)));
                            }

                            b.SetAttackType(attackType);
                            b.SetStartingPosition(b.getPosition());
                            b.SetDamage(Damage, PushTime, PushVelocityMult);
                            b.SetModifierFactor(ModifierFactor);
                            b.SetLifeTime(LifeTime);
                            b.SetExplosive(BulletExplosionDistance, BulletExplosionDamage);
                            b.AddTime(ROF);
                        }
                    }
                }
                else
                {
                    CreateChargeParticles(ChargeTime / (float)(MaxChargeTime));
                }
                if (ClipSize <= 0)
                {
                    ReloadTime += gameTime.ElapsedGameTime.Milliseconds;
                }
            }
        }