public void RotateSelected(Vector3 Force, Vector3 Origin) { Vector3 Result = Vector3.Zero; bool Success = false; Basic3DObject.GetAveragePosition(SelectedGameObjects, ref Result, ref Success); foreach (GameObject g in SelectedGameObjects) { if (g.GetType().IsSubclassOf(typeof(Basic3DObject))) { Basic3DObject b = (Basic3DObject)g; b.ApplyRotate(Force, Result, false); } } }
public void ApplyRotate(Vector3 Force, Vector3 Origin, bool ApplyToChildren) { Rotation.add(Force); if (ApplyToChildren) { foreach (GameObject g in HierarchyChildren) #if EDITOR && WINDOWS if (!ParentLevel.LevelForEditing || !g.EditorSelected) #endif if (g.GetType().IsSubclassOf(typeof(Basic3DObject))) { Basic3DObject b = (Basic3DObject)g; b.ApplyRotate(Force, Origin, true); } } }