public void bindBuffer(int target, WebGLBuffer buffer)
        {
            var bufferId = (int)(buffer != null ? buffer.Value : 0);

#if _DEBUG
            Log.Info(string.Format("bindBuffer {0} {1}", target, bufferId));
#endif

#if GLEW_STATIC
            Gl.glBindBuffer(target, bufferId);
#else
            Gl.__glewBindBuffer(target, bufferId);
#endif
            this.ErrorTest();
        }