Exemplo n.º 1
0
        public void LoadMap()
        {
            StringReader S = new StringReader(Data);

            using (XmlReader reader = XmlReader.Create(S))
            {
                XmlSerializer XS = new XmlSerializer(typeof(TiledMap));

                map = (TiledMap)XS.Deserialize(reader);
            }

            if (map.properties != null)
            {
                for (int i = 0; i < map.properties.Count; i++)
                {
                    Properties.Add(map.properties[i].name, map.properties[i].value);
                }
            }

            for (int L = 0; L < map.allLayers.Count; L++)
            {
                map.allLayers[L].Load();

                if (map.allLayers[L] is TiledObjectGroup)
                {
                    TiledObjectGroup layer = (TiledObjectGroup)map.allLayers[L];

                    for (int O = 0; O < layer.objects.Count; O++)
                    {
                        layer.objects[O].Load();
                    }
                }
            }
        }
Exemplo n.º 2
0
        public void Generate()
        {
            for (int L = 0; L < Raw.map.allLayers.Count; L++)
            {
                if (Raw.map.allLayers[L] is TiledLayerTile)
                {
                    TiledLayerTile layer = (TiledLayerTile)Raw.map.allLayers[L];

                    Entity t = App.world.CreateEntity();
                    t.Set(new TileMap()
                    {
                        Data       = layer.data.value,
                        Dimensions = new Point(
                            layer.width,
                            layer.height
                            ),
                        LayerID     = L,
                        LayerName   = layer.name,
                        spriteSheet = Raw.map.tileset.name,
                        LayerDepth  = 0,
                        Solid       = (layer.Property("collisions") == "true")
                    });
                }
                else if (Raw.map.allLayers[L] is TiledObjectGroup)
                {
                    TiledObjectGroup layer = (TiledObjectGroup)Raw.map.allLayers[L];

                    for (int o = 0; o < layer.objects.Count; o++)
                    {
                        float Parallax;

                        if (!float.TryParse(TiledProperty.prop(layer.properties, "parallax"), out Parallax))
                        {
                            Parallax = 1;
                        }

                        App.Factories[layer.objects[o].type].Create(
                            0,
                            L,
                            Parallax,
                            new Vector2(
                                layer.objects[o].x,
                                layer.objects[o].y
                                ),
                            layer.objects[o]
                            );
                    }
                }
            }
        }