Exemplo n.º 1
0
        public bool GetCollected(GameLevel gameLevel, CollectibleType collectibleType)
        {
            Dictionary <CollectibleType, bool> currentLevel;

            if (collection.TryGetValue(gameLevel, out currentLevel))
            {
                bool retVal;
                if (currentLevel.TryGetValue(collectibleType, out retVal))
                {
                    return(retVal);
                }
                else
                {
                    Debug.LogError("Score Collection: Found level, but could not find specific collectible type " + collectibleType.name);
                    return(false);
                }
            }
            else
            {
                Debug.LogError("Could not find score collection for level: " + gameLevel);
                return(false);
            }
        }
Exemplo n.º 2
0
 public void SetCollect(GameLevel gameLevel, CollectibleType collectibleType, bool newValue)
 {
     collection[gameLevel][collectibleType] = newValue;
 }