/// <summary>
 /// Called when the script is being destroyed.
 /// </summary>
 private void OnDestroy()
 {
     Plugin.Log?.Debug($"{name}: OnDestroy()");
     if (Instance == this)
     {
         Instance = null; // This MonoBehaviour is being destroyed, so set the static instance property to null.
     }
 }
        // These methods are automatically called by Unity, you should remove any you aren't using.
        #region Monobehaviour Messages
        /// <summary>
        /// Only ever called once, mainly used to initialize variables.
        /// </summary>
        private void Awake()
        {
            // For this particular MonoBehaviour, we only want one instance to exist at any time, so store a reference to it in a static property
            //   and destroy any that are created while one already exists.
            if (Instance != null)
            {
                Plugin.Log?.Warn($"Instance of {GetType().Name} already exists, destroying.");
                GameObject.DestroyImmediate(this);
                return;
            }
            GameObject.DontDestroyOnLoad(this); // Don't destroy this object on scene changes
            Instance = this;
            PluginConfig.Instance.OnReloadEvent -= this.Instance_OnChangedEvent;
            PluginConfig.Instance.OnReloadEvent += this.Instance_OnChangedEvent;

            PluginConfig.Instance.OnChangedEvent -= this.Instance_OnChangedEvent;
            PluginConfig.Instance.OnChangedEvent += this.Instance_OnChangedEvent;
            SceneManager.activeSceneChanged      += this.SceneManager_activeSceneChanged;
            this._autoAvtive = PluginConfig.Instance.AutoActive;
            Plugin.Log?.Debug($"{name}: Awake()");
        }