Exemplo n.º 1
0
        public void CheckDirectionCollision(Player2D player, bool enableAll = false)
        {
            if (enableAll)
            {
                player.SetAvailableDirections(PlayerDirections.Down, PlayerDirections.Up, PlayerDirections.Left, PlayerDirections.Right);
                return;
            }

            switch (player.PlayerDirection)
            {
                case PlayerDirections.Up:
                    player.SetAvailableDirections(PlayerDirections.Down, PlayerDirections.Left, PlayerDirections.Right);
                    break;
                case PlayerDirections.Down:
                    player.SetAvailableDirections(PlayerDirections.Up, PlayerDirections.Left, PlayerDirections.Right);
                    break;
                case PlayerDirections.Left:
                    player.SetAvailableDirections(PlayerDirections.Down, PlayerDirections.Up, PlayerDirections.Right);
                    break;
                case PlayerDirections.Right:
                    player.SetAvailableDirections(PlayerDirections.Down, PlayerDirections.Up, PlayerDirections.Left);
                    break;
            }
        }