public static ParseNodeConditions ( |
||
Node | ||
return | Condition |
/// <summary> /// Brings up the Criteria Editor for an Award /// </summary> public void EditCriteria() { // Grab the selected treenode TreeNode SelectedNode = ConditionTree.SelectedNode; // Make sure we have a node selected if (SelectedNode == null) { MessageBox.Show("Please select a criteria to edit."); return; } // Make sure its a child node, and not the topmost if (SelectedNode.Parent == null) // && SelectedNode.Nodes.Count != 0) { return; } // Open correct condition editor form if (SelectedNode.Tag is ObjectStat) { Child = new ObjectStatForm(SelectedNode); } else if (SelectedNode.Tag is PlayerStat) { Child = new ScoreStatForm(SelectedNode); } else if (SelectedNode.Tag is MedalOrRankCondition) { Child = new MedalConditionForm(SelectedNode); } else if (SelectedNode.Tag is GlobalStatMultTimes) { Child = new GlobalStatMultTimesForm(SelectedNode); } else if (SelectedNode.Tag is ConditionList) { Child = new ConditionListForm(SelectedNode); } else { return; } if (Child.ShowDialog() == DialogResult.OK) { ConditionList NN = new ConditionList(List.Type); NN = (ConditionList)MedalDataParser.ParseNodeConditions(ConditionTree.Nodes[0]); ConditionTree.Nodes.Clear(); ConditionTree.Nodes.Add(NN.ToTree()); ConditionTree.Refresh(); ConditionTree.ExpandAll(); } }
private void SaveBtn_Click(object sender, EventArgs e) { if (List.Type == ConditionType.Not) { if (ConditionTree.Nodes[0].Nodes.Count == 0) { MessageBox.Show("You must define a criteria."); return; } } else { if (ConditionTree.Nodes[0].Nodes.Count < 2) { MessageBox.Show("You must define 2 criteria's."); return; } } // Generate a new list, and store it in the Node.Tag List = (ConditionList)MedalDataParser.ParseNodeConditions(ConditionTree.Nodes[0]); Node.Tag = List; // For AND (and) OR lists, since we can add and remove elements (thus losing references), // we must clear the condition nodes, and rebuild them from scratch if (List.Type == ConditionType.And || List.Type == ConditionType.Or) { Node.Nodes.Clear(); foreach (var something in List.GetConditions()) { Node.Nodes.Add(something.ToTree()); } } // Signal to the DataEditor that we made changes MedalDataEditor.ChangesMade = true; this.DialogResult = DialogResult.OK; }
/// <summary> /// Removes a criteria from the selected awards condition tree /// </summary> public void DeleteCriteria() { // Make sure we have a node selected if (ConditionNode == null) { MessageBox.Show("Please select a criteria to remove."); return; } // Dont update tree till we are finished adding/removing AwardConditionsTree.BeginUpdate(); if (ConditionNode.Parent == null) { AwardConditionsTree.Nodes.Remove(ConditionNode); ValidateConditions(SelectedAwardNode, SelectedAward.GetCondition()); } // Dont delete on Plus / Div Trees else if (!(ConditionNode.Tag is ConditionList)) { TreeNode Parent = ConditionNode.Parent; ConditionList C = (ConditionList)Parent.Tag; // Remove Not Conditions, as they only hold 1 criteria anyways if (C.Type == ConditionType.Not) { AwardConditionsTree.Nodes.Remove(Parent); } // Dont remove Plus or Div elements as they need 2 or 3 to work! else if (C.Type == ConditionType.Plus || C.Type == ConditionType.Div) { ConditionNode = Parent; AwardConditionsTree.SelectedNode = Parent; EditCriteria(); } else { // Remove Node AwardConditionsTree.Nodes.Remove(ConditionNode); // remove empty parent nodes if (Parent.Nodes.Count == 0) { AwardConditionsTree.Nodes.Remove(Parent); } } } else { AwardConditionsTree.Nodes.Remove(ConditionNode); } // Get our selected medal condition Condition Cond = null; // Set awards new conditions if (AwardConditionsTree.Nodes.Count > 0) { Cond = MedalDataParser.ParseNodeConditions(AwardConditionsTree.Nodes[0]); SelectedAward.SetCondition(Cond); } else { SelectedAward.SetCondition(null); } // Reparse conditions AwardConditionsTree.Nodes.Clear(); TreeNode NN = SelectedAward.ToTree(); if (NN != null) { AwardConditionsTree.Nodes.Add(NN); } ValidateConditions(SelectedAwardNode, Cond); AwardConditionsTree.EndUpdate(); AwardConditionsTree.ExpandAll(); }
/// <summary> /// Brings up the Criteria Editor for the selected Award Condition Node /// </summary> public void EditCriteria() { // Make sure we have a node selected if (ConditionNode == null) { MessageBox.Show("Please select a criteria to edit."); return; } // Make sure its a child node if (ConditionNode.Parent == null && ConditionNode.Nodes.Count != 0) { return; } // Open correct condition editor form if (ConditionNode.Tag is ObjectStat) { Child = new ObjectStatForm(ConditionNode); } else if (ConditionNode.Tag is PlayerStat) { Child = new ScoreStatForm(ConditionNode); } else if (ConditionNode.Tag is MedalOrRankCondition) { Child = new MedalConditionForm(ConditionNode); } else if (ConditionNode.Tag is GlobalStatMultTimes) { Child = new GlobalStatMultTimesForm(ConditionNode); } else if (ConditionNode.Tag is ConditionList) { Child = new ConditionListForm(ConditionNode); } else { return; } if (Child.ShowDialog() == DialogResult.OK) { // Delay tree redraw AwardConditionsTree.BeginUpdate(); // Set awards new conditions from the tree node tagged conditions SelectedAward.SetCondition(MedalDataParser.ParseNodeConditions(AwardConditionsTree.Nodes[0])); // Clear all current Nodes AwardConditionsTree.Nodes.Clear(); // Reparse conditions AwardConditionsTree.Nodes.Add(SelectedAward.ToTree()); // Validation highlighting ValidateConditions(SelectedAwardNode, SelectedAward.GetCondition()); // Conditions tree's are to be expanded at all times AwardConditionsTree.ExpandAll(); AwardConditionsTree.EndUpdate(); } }