Exemplo n.º 1
0
        private void Constrain(
            bool exitEast,
            bool exitNorth,
            bool exitWest,
            bool exitSouth,
            System.Random r)
        {
            _constraintState.Init();

            // left cage
            _constraintState.ConstrainLoc(3, 3, 11);

            // right cage
            _constraintState.ConstrainLoc(4, 3, 12);

            if (exitEast)
            {
                // pick a loc with x=7, open East
                var y = r.Next(8);
                _constraintState.SetWall(7, y, MovementDirection.EAST, IsWall.NO);
            }
            if (exitWest)
            {
                // pick a loc with x=0, open West
                var y = r.Next(8);
                _constraintState.SetWall(0, y, MovementDirection.WEST, IsWall.NO);
            }

            if (exitNorth)
            {
                // pick a loc with y=0, open North

                var x = r.Next(8);
                _constraintState.SetWall(x, 0, MovementDirection.NORTH, IsWall.NO);
            }
            if (exitSouth)
            {
                // pick a loc with y=7, open South
                var x = r.Next(8);
                _constraintState.SetWall(x, 7, MovementDirection.SOUTH, IsWall.NO);
            }

            MakeEmptyBox(0, 0, 7, 7);
            MakeEmptyBox(1, 1, 6, 6);
            MakeEmptyBox(2, 2, 5, 5);

            MakeEnclosingBox(1, 1, 6, 6);
            MakeEnclosingBox(2, 2, 5, 5);

            switch (_randomGenerator.Next(4))
            {
            case 0:
                _constraintState.ConstrainLoc(3, 4, 3);
                _constraintState.ConstrainLoc(4, 4, 2);
                break;

            case 1:
                _constraintState.ConstrainLoc(3, 4, 2);
                _constraintState.ConstrainLoc(4, 4, 3);
                break;

            case 2:
                _constraintState.ConstrainLoc(3, 4, 6);
                _constraintState.ConstrainLoc(4, 4, 6);
                break;

            case 3:
                _constraintState.ConstrainLoc(3, 4, 9);
                _constraintState.ConstrainLoc(4, 4, 9);
                break;
            }

            var ory = _randomGenerator.Next(1, 4);

            _constraintState.SetWall(0, ory, MovementDirection.EAST, IsWall.NO);
            _constraintState.SetWall(7, ory, MovementDirection.WEST, IsWall.NO);
            _constraintState.SetWall(0, 7 - ory, MovementDirection.EAST, IsWall.NO);
            _constraintState.SetWall(7, 7 - ory, MovementDirection.WEST, IsWall.NO);

            var orx = _randomGenerator.Next(1, 4);

            _constraintState.SetWall(orx, 0, MovementDirection.SOUTH, IsWall.NO);
            _constraintState.SetWall(orx, 7, MovementDirection.NORTH, IsWall.NO);
            _constraintState.SetWall(7 - orx, 0, MovementDirection.SOUTH, IsWall.NO);
            _constraintState.SetWall(7 - orx, 7, MovementDirection.NORTH, IsWall.NO);

            var irx = _randomGenerator.Next(2, 4);

            _constraintState.SetWall(irx, 1, MovementDirection.SOUTH, IsWall.NO);
            _constraintState.SetWall(irx, 6, MovementDirection.NORTH, IsWall.NO);
            _constraintState.SetWall(7 - irx, 1, MovementDirection.SOUTH, IsWall.NO);
            _constraintState.SetWall(7 - irx, 6, MovementDirection.NORTH, IsWall.NO);


            _constraintState.Tighten();
        }
Exemplo n.º 2
0
        private void AddInitialConstraintState(
            bool exitEast,
            bool exitNorth,
            bool exitWest,
            bool exitSouth,
            System.Random r)
        {
            var s = new ConstraintState();

            s.Init();

            // left cage
            s.ConstrainLoc(3, 3, 11);

            // right cage
            s.ConstrainLoc(4, 3, 12);

            if (exitEast)
            {
                // pick a loc with x=7, open East

                var y = r.Next(8);
                s.SetWall(7, y, MovementDirection.EAST, IsWall.NO);

                if (_lrSymmetry)
                {
                    // and then with x = 0, open West
                    s.SetWall(0, y, MovementDirection.WEST, IsWall.NO);
                }
            }
            else if (exitWest)
            {
                // pick a loc with x=0, open West
                var y = r.Next(8);
                s.SetWall(0, y, MovementDirection.WEST, IsWall.NO);
            }

            if (exitNorth)
            {
                // pick a loc with y=0, open North

                Debug.Log("Opening exit to North");

                var x = r.Next(8);
                s.SetWall(x, 0, MovementDirection.NORTH, IsWall.NO);
            }

            if (exitSouth)
            {
                Debug.Log("Opening new exit to South");
                // pick a loc with y=7, open South
                var x = r.Next(8);
                s.SetWall(x, 7, MovementDirection.SOUTH, IsWall.NO);
            }

            s.Tighten();

            if (!s.IsOverTight())
            {
                _constraintStates.Add(s);
            }
        }