Exemplo n.º 1
0
        public void EnableRadar()
        {
            EnsureVesselRadarData();
            radarEnabled = true;

            var mf = VesselModuleRegistry.GetMissileFire(vessel, true);

            if (mf != null && vesselRadarData != null)
            {
                vesselRadarData.weaponManager = mf;
            }
            UpdateToggleGuiName();
            vesselRadarData.AddRadar(this);
        }
        void RefreshFriendlies()
        {
            if (!weaponManager)
            {
                return;
            }
            friendlies = new List <IBDAIControl>();
            using (var vs = BDATargetManager.LoadedVessels.GetEnumerator())
                while (vs.MoveNext())
                {
                    if (vs.Current == null)
                    {
                        continue;
                    }
                    if (!vs.Current.loaded || vs.Current == vessel || VesselModuleRegistry.ignoredVesselTypes.Contains(vs.Current.vesselType))
                    {
                        continue;
                    }

                    IBDAIControl pilot = VesselModuleRegistry.GetIBDAIControl(vs.Current, true);
                    if (pilot == null)
                    {
                        continue;
                    }
                    MissileFire wm = VesselModuleRegistry.GetMissileFire(vs.Current, true);
                    if (wm == null || wm.Team != weaponManager.Team)
                    {
                        continue;
                    }
                    friendlies.Add(pilot);
                }

            //TEMPORARY
            wingmen = new List <IBDAIControl>();
            using (var fs = friendlies.GetEnumerator())
                while (fs.MoveNext())
                {
                    if (fs.Current == null)
                    {
                        continue;
                    }
                    wingmen.Add(fs.Current);
                }
        }
Exemplo n.º 3
0
        public IEnumerator PerformanceTest()
        {
            var wait = new WaitForSeconds(0.1f);

            {
                // Note: this test has significant GC allocations due to the allocation of an intermediate list.
                int count     = 0;
                int iters     = 100000;
                var startTime = Time.realtimeSinceStartup;
                for (int i = 0; i < iters; ++i)
                {
                    foreach (var mf in FlightGlobals.ActiveVessel.FindPartModulesImplementing <MissileFire>())
                    {
                        ++count;
                    }
                }
                Debug.Log($"DEBUG {FlightGlobals.ActiveVessel} has {count / iters} weapon managers, checked at {iters / (Time.realtimeSinceStartup - startTime)}/s via vessel.FindPartModulesImplementing<MissileFire>()");
            }
            yield return(wait);

            {
                int count     = 0;
                int iters     = 100000;
                var startTime = Time.realtimeSinceStartup;
                for (int i = 0; i < iters; ++i)
                {
                    if (FlightGlobals.ActiveVessel.FindPartModuleImplementing <MissileFire>() != null)
                    {
                        ++count;
                    }
                }
                Debug.Log($"DEBUG {FlightGlobals.ActiveVessel} has {count / iters} weapon managers, checked at {iters / (Time.realtimeSinceStartup - startTime)}/s via vessel.FindPartModuleImplementing<MissileFire>()");
            }
            yield return(wait);

            {
                int count     = 0;
                int iters     = 10000000;
                var startTime = Time.realtimeSinceStartup;
                for (int i = 0; i < iters; ++i)
                {
                    foreach (var mf in VesselModuleRegistry.GetModules <MissileFire>(FlightGlobals.ActiveVessel))
                    {
                        ++count;
                    }
                }
                Debug.Log($"DEBUG {FlightGlobals.ActiveVessel} has {count / iters} weapon managers, checked at {iters / (Time.realtimeSinceStartup - startTime)}/s via VesselModuleRegistry.GetModules<MissileFire>(vessel)");
            }
            yield return(wait);

            {
                int count     = 0;
                int iters     = 10000000;
                var startTime = Time.realtimeSinceStartup;
                for (int i = 0; i < iters; ++i)
                {
                    foreach (var mf in VesselModuleRegistry.GetMissileFires(FlightGlobals.ActiveVessel))
                    {
                        ++count;
                    }
                }
                Debug.Log($"DEBUG {FlightGlobals.ActiveVessel} has {count / iters} weapon managers, checked at {iters / (Time.realtimeSinceStartup - startTime)}/s via VesselModuleRegistry.GetMissileFires(vessel)");
            }
            yield return(wait);

            {
                int count     = 0;
                int iters     = 10000000;
                var startTime = Time.realtimeSinceStartup;
                for (int i = 0; i < iters; ++i)
                {
                    if (VesselModuleRegistry.GetModule <MissileFire>(FlightGlobals.ActiveVessel) != null)
                    {
                        ++count;
                    }
                }
                Debug.Log($"DEBUG {FlightGlobals.ActiveVessel} has {count / iters} weapon managers, checked at {iters / (Time.realtimeSinceStartup - startTime)}/s via VesselModuleRegistry.GetModule<MissileFire>(vessel)");
            }
            yield return(wait);

            {
                int count     = 0;
                int iters     = 10000000;
                var startTime = Time.realtimeSinceStartup;
                for (int i = 0; i < iters; ++i)
                {
                    if (VesselModuleRegistry.GetModule <MissileFire>(FlightGlobals.ActiveVessel, true) != null)
                    {
                        ++count;
                    }
                }
                Debug.Log($"DEBUG {FlightGlobals.ActiveVessel} has {count / iters} weapon managers, checked at {iters / (Time.realtimeSinceStartup - startTime)}/s via VesselModuleRegistry.GetModule<MissileFire>(vessel, true)");
            }
            yield return(wait);

            {
                int count     = 0;
                int iters     = 10000000;
                var startTime = Time.realtimeSinceStartup;
                for (int i = 0; i < iters; ++i)
                {
                    if (VesselModuleRegistry.GetMissileFire(FlightGlobals.ActiveVessel) != null)
                    {
                        ++count;
                    }
                }
                Debug.Log($"DEBUG {FlightGlobals.ActiveVessel} has {count / iters} weapon managers, checked at {iters / (Time.realtimeSinceStartup - startTime)}/s via VesselModuleRegistry.GetMissileFire(vessel)");
            }
            yield return(wait);

            {
                int count     = 0;
                int iters     = 10000000;
                var startTime = Time.realtimeSinceStartup;
                for (int i = 0; i < iters; ++i)
                {
                    if (VesselModuleRegistry.GetMissileFire(FlightGlobals.ActiveVessel, true) != null)
                    {
                        ++count;
                    }
                }
                Debug.Log($"DEBUG {FlightGlobals.ActiveVessel} has {count / iters} weapon managers, checked at {iters / (Time.realtimeSinceStartup - startTime)}/s via VesselModuleRegistry.GetMissileFire(vessel, true)");
            }
            BDACompetitionMode.Instance.competitionStatus.Add("VesselModuleRegistry performance test complete.");
        }