Exemplo n.º 1
0
        /// <summary>
        /// </summary>
        /// <param name="name">
        /// </param>
        /// <param name="size">
        /// </param>
        /// <param name="scene">
        /// </param>
        /// <param name="updatable">
        /// </param>
        /// <returns>
        /// </returns>
        public static Mesh CreateBox(string name, double size, Scene scene, bool updatable = false)
        {
            var box        = new Mesh(name, scene);
            var vertexData = VertexData.CreateBox(size);

            vertexData.applyToMesh(box, updatable);
            return(box);
        }
        /// <summary>
        /// </summary>
        /// <param name="scene">
        /// </param>
        public BoundingBoxRenderer(Scene scene)
        {
            this._scene       = scene;
            this._colorShader = new ShaderMaterial(
                "colorShader",
                scene,
                "color",
                new ShaderMaterialOptions {
                attributes = new Array <string>("position"), uniforms = new Array <string>("worldViewProjection", "color")
            });
            var engine  = this._scene.getEngine();
            var boxdata = VertexData.CreateBox(1.0);

            this._vb = new VertexBuffer(engine, boxdata.positions, VertexBufferKind.PositionKind, false);
            this._ib = engine.createIndexBuffer(new Array <int>(0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 7, 1, 6, 2, 5, 3, 4));
        }
Exemplo n.º 3
0
 public override VertexData _regenerateVertexData()
 {
     return(VertexData.CreateBox(this.size));
 }
Exemplo n.º 4
0
 public Box(int id, Scene scene, double size, bool canBeRegenerated = false, Mesh mesh = null)
     : base(id, scene, VertexData.CreateBox(size), canBeRegenerated, mesh)
 {
     this.size = size;
 }