Exemplo n.º 1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            switch (mCurrentScreen)
            {
            case ScreenState.StartMenu:
            {
                break;
            }

            case ScreenState.Purchase:
            {
                PurchaseCombatUnit.showListOfCombatUnitsForPurchase(spriteBatch, player, this.Content, mapController);
                break;
            }

            case ScreenState.Map:
            {
                mapController.Draw(spriteBatch, this.Content, ref player);         // draws the map
                break;
            }

            case ScreenState.MoveUnits:
            {
                mapController.drawUnitSelectionScreen(this, this.Content, spriteBatch, player, previousMouseState);         // draws select units screan.
                break;
            }

            case ScreenState.Battleboard:
            {
                // no drawing
                break;
            }

            case ScreenState.SelectCasualties:
            {
                CombatControl.drawSelectedCasualties(this.Content, ref mapController, spriteBatch, player);
                break;
            }

            case ScreenState.Victory:
            {
                Victory.drawVictory(this, ref player, spriteBatch, this.Content);
                break;
            }
            }
            base.Draw(gameTime);
        }