NotifyOwner() public method

public NotifyOwner ( ParticleSystem owner ) : void
owner ParticleSystem
return void
        private Particle CreateParticle()
        {
            // Fast creation (don't use superclass since emitter will init)
            Particle newParticle = freeParticles[0];

            freeParticles.RemoveAt(0);

            // add the billboard to the active list
            activeParticles.Add(newParticle);

            newParticle.NotifyOwner(this);
            return(newParticle);
        }