Axiom.Graphics VertexData.AllocateHardwareAnimationElements em C# (CSharp) - 1 exemplos encontrados. Esses são os exemplos do mundo real mais bem avaliados de Axiom.Graphics.VertexData.AllocateHardwareAnimationElements em C# (CSharp) extraídos de projetos de código aberto. Você pode avaliar os exemplos para nos ajudar a melhorar a qualidade deles.
Allocate elements to serve a holder of morph / pose target data for hardware morphing / pose blending.
This method will allocate the given number of 3D texture coordinate sets for use as a morph target or target pose offset (3D position). These elements will be saved in hwAnimationDataList. It will also assume that the source of these new elements will be new buffers which are not bound at this time, so will start the sources to 1 higher than the current highest binding source. The caller is expected to bind these new buffers when appropriate. For morph animation the original position buffer will be the 'from' keyframe data, whilst for pose animation it will be the original vertex data.