Reference to a pose at a given influence level
Each keyframe can refer to many poses each at a given influence level.
Exemplo n.º 1
0
		protected void WriteAnimationPoseRef( BinaryWriter writer, PoseRef poseRef )
		{
			var start_offset = writer.Seek( 0, SeekOrigin.Current );
			WriteChunk( writer, MeshChunkID.AnimationPoseRef, 0 );

			WriteUShort( writer, poseRef.PoseIndex );
			WriteFloat( writer, poseRef.Influence );

			var end_offset = writer.Seek( 0, SeekOrigin.Current );
			writer.Seek( (int)start_offset, SeekOrigin.Begin );
			WriteChunk( writer, MeshChunkID.AnimationPoseRef, (int)( end_offset - start_offset ) );
			writer.Seek( (int)end_offset, SeekOrigin.Begin );
		}