/// <summary> /// Adds the given <see cref="DateEvent" /> to the game. /// </summary> /// <param name="base">The <see cref="ModBase" /> that owns the <see cref="DateEvent" />.</param> /// <param name="internalName">The internal name of the <see cref="DateEvent" />.</param> /// <param name="event">The <see cref="DateEvent" /> to add.</param> public static void AddToGame(ModBase @base, string internalName, DateEvent @event) { events.Add(@base.mod.InternalName + ":" + internalName, @event); }
/// <summary> /// Adds the given <see cref="DateEvent" /> to the game. /// </summary> /// <param name="base">The <see cref="ModBase" /> that owns the <see cref="DateEvent" />.</param> /// <param name="internalName">The internal name of the <see cref="DateEvent" />.</param> /// <param name="event">The <see cref="DateEvent" /> to add.</param> public static void AddToGame(ModBase @base, string internalName, DateEvent @event) { events.Add(@base.mod.InternalName + ":" + internalName, @event); }