Exemplo n.º 1
0
        void wc_DownloadStringCompleted(object sender, DownloadStringCompletedEventArgs e)
        {
            string[] values = e.Result.Split('~');

            if (values[0] != Application.ProductVersion)
            {
                Auxilium.Update(values[1]);
            }
        }
Exemplo n.º 2
0
 private void HandleGlobalMsgPacket(string message)
 {
     AppendChat(Color.Red, Color.Red, "Global Broadcast", message);
     if (ShowChatNotifications && !IsForegroundWindow)
     {
         Auxilium.FlashWindow(this.Handle, true);
         niChat.ShowBalloonTip(100, "Global Broadcast", message, ToolTipIcon.Info);
     }
 }
Exemplo n.º 3
0
        //TODO: Suport custom server colors?
        private void HandleChatterPacket(ushort id, string message)
        {
            string name = Users[id];

            AppendChat(Color.Blue, Color.Black, name, message);

            if (ShowChatNotifications && !IsForegroundWindow)
            {
                Auxilium.FlashWindow(this.Handle, true);
                niChat.ShowBalloonTip(100, name, message, ToolTipIcon.Info);
            }
        }
Exemplo n.º 4
0
        //TODO: Sanitize server side.
        private void button1_Click(object sender, EventArgs e)
        {
            //Disable register elements.
            ChangeRegisterState(false);

            string name = textBox2.Text.Trim();
            string pass = textBox1.Text.Trim().ToLower();

            pass = Auxilium.SHA1(pass);

            byte[] data = Packer.Serialize((byte)ClientPacket.Register, name, pass);
            Connection.Send(data);
        }
Exemplo n.º 5
0
        //TODO: Sanitize server side?
        private void btnLogin_Click(object sender, EventArgs e)
        {
            //Disable login elements so user doesn't get click happy.
            ChangeSignInState(false);

            string name = tbUser.Text.Trim();
            string pass = tbPass.Text.Trim().ToLower();

            Username = name;
            pass     = Auxilium.SHA1(pass);

            byte[] data = Packer.Serialize((byte)ClientPacket.SignIn, name, pass);
            Connection.Send(data);
        }