public void InstantiateAutomation(Transform parent, Automation automationData)
 {
     _product = Object.Instantiate(_automationPresentationPrefab.gameObject, parent)
                .GetComponent <AutomationPresentation>();
     _automation = automationData;
     _product.Init(automationData);
     _automationLogic = new AutomationLogic(_playerData, _automationsData, _product, _automation);
 }