public HunspellSpellingPlugin()
        {
            // Set up the spell engine for multi-threaded access.
            SpellEngine = new SpellEngine();

            // Assume we are disabled unless we can configure it properly.
            projectPlugin = new DisabledSpellingProjectPlugin();

            // Figure out the paths to the dictionary files. For the time being,
            // we're going to assume we're using U.S. English.
            string affixFilename;
            string dictionaryFilename;

            if (!GetDictionaryPaths("en_US", out affixFilename, out dictionaryFilename))
            {
                // We couldn't get the dictionary paths, so just stick with the
                // disabled spelling plugin.
                return;
            }

            // Attempt to load the NHunspell plugin. This is a high-quality
            // plugin based on Managed C++. This works nicely in Windows, but
            // has no support for Linux.
            try
            {
                // Attempt to load the U.S. English language. This will throw
                // an exception if it cannot load. If it does, then we use it.
                var englishUnitedStates = new LanguageConfig
                {
                    LanguageCode = "en_US",
                    HunspellAffFile = affixFilename,
                    HunspellDictFile = dictionaryFilename,
                    HunspellKey = string.Empty
                };

                SpellEngine.AddLanguage(englishUnitedStates);

                // If we got this far, set the project plugin to the one that
                // uses the SpellEngine from NHunspell.
                projectPlugin = new SpellEngineSpellingProjectPlugin(this);
                return;
            }
            catch (Exception exception)
            {
                // Report that we can't load the first attempt.
                Console.WriteLine("Cannot load NHunspell: " + exception);
            }

            // If we got this far, we couldn't load the NHunspell plugin.
            // Attempt to load in the PInvoke implementation instead.
            try
            {
                // Create a new Hunspell P/Invoke loader.
                var pinvokePlugin = new PInvokeSpellingProjectPlugin(
                    affixFilename, dictionaryFilename);
                projectPlugin = pinvokePlugin;
            }
            catch (Exception exception)
            {
                // Report that we can't load the first attempt.
                Console.WriteLine("Cannot load NHunspell via P/Invoke: " + exception);
            }
        }
Exemplo n.º 2
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        public HunspellSpellingPlugin()
        {
            // Set up the spell engine for multi-threaded access.
            SpellEngine = new SpellEngine();

            // Assume we are disabled unless we can configure it properly.
            projectPlugin = new DisabledSpellingProjectPlugin();

            // Figure out the paths to the dictionary files. For the time being,
            // we're going to assume we're using U.S. English.
            string affixFilename;
            string dictionaryFilename;

            if (!GetDictionaryPaths("en_US", out affixFilename, out dictionaryFilename))
            {
                // We couldn't get the dictionary paths, so just stick with the
                // disabled spelling plugin.
                return;
            }

            // Attempt to load the NHunspell plugin. This is a high-quality
            // plugin based on Managed C++. This works nicely in Windows, but
            // has no support for Linux.
            try
            {
                // Attempt to load the U.S. English language. This will throw
                // an exception if it cannot load. If it does, then we use it.
                var englishUnitedStates = new LanguageConfig
                {
                    LanguageCode     = "en_US",
                    HunspellAffFile  = affixFilename,
                    HunspellDictFile = dictionaryFilename,
                    HunspellKey      = string.Empty
                };

                SpellEngine.AddLanguage(englishUnitedStates);

                // If we got this far, set the project plugin to the one that
                // uses the SpellEngine from NHunspell.
                projectPlugin = new SpellEngineSpellingProjectPlugin(this);
                return;
            }
            catch (Exception exception)
            {
                // Report that we can't load the first attempt.
                Console.WriteLine("Cannot load NHunspell: " + exception);
            }

            // If we got this far, we couldn't load the NHunspell plugin.
            // Attempt to load in the PInvoke implementation instead.
            try
            {
                // Create a new Hunspell P/Invoke loader.
                var pinvokePlugin = new PInvokeSpellingProjectPlugin(
                    affixFilename, dictionaryFilename);
                projectPlugin = pinvokePlugin;
            }
            catch (Exception exception)
            {
                // Report that we can't load the first attempt.
                Console.WriteLine("Cannot load NHunspell via P/Invoke: " + exception);
            }
        }