Exemplo n.º 1
0
        /// <summary>
        /// Evaluate noise
        /// </summary>
        /// <param name="p">point</param>
        /// <returns>function value</returns>
        public double Eval(Point3 p)
        {
            var result = 0.0;

            foreach (var m in mult)
            {
                result += m * ImprovedNoise.noise(p.x, p.y, p.z);
                p       = p * 2;
            }
            var r = (result / sum + 1) / 2;

            return(r);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Evaluate noise
        /// </summary>
        /// <param name="p">point</param>
        /// <returns>function value</returns>
        public Vector3 Eval(Point3 p)
        {
            double x = 0.0, y = 0.0, z = 0.0;

            foreach (var m in mult)
            {
                x += m * ImprovedNoise.noise(p.x, p.y, p.z);
                y += m * ImprovedNoise.noise(p.z, p.x, p.y);
                z += m * ImprovedNoise.noise(p.y, p.z, p.x);
                p  = p * 2;
            }
            var v = new Vector3(x, y, z);

            return(v);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Rectified perlin noise
        /// </summary>
        /// <param name="p"></param>
        /// <returns>function value</returns>
        public static double PerlinRidged(Point3 p)
        {
            var r = ImprovedNoise.noise(p.x, p.y, p.z);

            return(Math.Abs(r));
        }
Exemplo n.º 4
0
        /// <summary>
        /// Basic perlin noise
        /// </summary>
        /// <param name="p"></param>
        /// <returns>function value</returns>
        public static double Perlin(Point3 p)
        {
            var r = ImprovedNoise.noise(p.x, p.y, p.z);

            return(r / 2 + 0.5);
        }
Exemplo n.º 5
0
 /// <summary>
 /// Good old Perlin noise
 /// </summary>
 /// <param name="p">point</param>
 /// <returns>function value</returns>
 public static Vector3 Perlin(Point3 p)
 {
     return(ImprovedNoise.noiseVector(p.x, p.y, p.z));
 }