Exemplo n.º 1
0
        /// <summary>
        /// Shows the file saving window then saves the frustum quality settings as an asset
        /// </summary>
        public void SaveBaseSettings()
        {
            string fullPathName = EditorUtility.SaveFilePanelInProject("Save Base Settings", BaseSettings.name, "asset", "Please select a location and a filename.");

            if (fullPathName.Length > 0)
            {
                AuraBaseSettings baseSettingsInstance = AuraBaseSettings.Instantiate <AuraBaseSettings>(BaseSettings);
                AssetDatabase.CreateAsset(baseSettingsInstance, fullPathName);
                BaseSettings = baseSettingsInstance;
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Shows the file selection window then replaces the current frustum base settings with the selected one
        /// </summary>
        public void LoadBaseSettings()
        {
            string dataFolderPath = Application.dataPath + "/";
            string path           = EditorUtility.OpenFilePanelWithFilters("Load Base Settings", Application.dataPath, new string[] { "Aura Base Settings", "asset" });

            if (path.StartsWith(dataFolderPath, StringComparison.CurrentCultureIgnoreCase))
            {
                path = "Assets/" + path.Substring(dataFolderPath.Length);
                AuraBaseSettings loadedSettings = AssetDatabase.LoadAssetAtPath <AuraBaseSettings>(path);
                LoadBaseSettings(loadedSettings);
            }
        }
Exemplo n.º 3
0
 /// <summary>
 /// Retrievse all the base settings
 /// </summary>
 private void PopulateExistingBaseSettingsPresetsList()
 {
     _foundBaseSettingsPresets     = AssetDatabase.FindAssets("t:AuraBaseSettings");
     _selectedBaseSettingsPresetId = -1;
     if (_foundBaseSettingsPresets.Length > 0)
     {
         _foundBaseSettingsPresetsName = new string[_foundBaseSettingsPresets.Length];
         for (int i = 0; i < _foundBaseSettingsPresets.Length; ++i)
         {
             _foundBaseSettingsPresets[i] = AssetDatabase.GUIDToAssetPath(_foundBaseSettingsPresets[i]);
             AuraBaseSettings preset = AssetDatabase.LoadAssetAtPath <AuraBaseSettings>(_foundBaseSettingsPresets[i]);
             if (_currentAuraComponent.frustumSettings.baseSettings == preset)
             {
                 _foundBaseSettingsPresetsName[i] = "Current";
                 _selectedBaseSettingsPresetId    = i;
                 continue;
             }
             _foundBaseSettingsPresetsName[i] = preset.name;
             string presetPath = Directory.GetParent(AssetDatabase.GetAssetPath(preset)).FullName;
             presetPath = ("Assets" + presetPath.Substring(Application.dataPath.Length) + "\\").Replace('/', '\\');
             _foundBaseSettingsPresetsName[i] += " (in " + presetPath + ")";
         }
     }
 }
Exemplo n.º 4
0
 /// <summary>
 /// Replaces the current frustum base settings
 /// </summary>
 /// <param name="baseSettings">the replacing frustum base settings</param>
 public void LoadBaseSettings(AuraBaseSettings baseSettings)
 {
     this.BaseSettings = baseSettings;
 }
Exemplo n.º 5
0
        /// <summary>
        /// Draws the base settings area
        /// </summary>
        private void DisplayBaseSettingsArea()
        {
            AuraBaseSettings currentBaseSettings = (AuraBaseSettings)_baseSettingsProperty.objectReferenceValue;

            if (!ReferenceEquals(_previousBaseSettings, currentBaseSettings))
            {
                PopulateExistingBaseSettingsPresetsList();
            }
            _previousBaseSettings = currentBaseSettings;

            EditorGUILayout.BeginVertical(GuiStyles.ButtonNoHover);

            EditorGUILayout.BeginVertical(GuiStyles.Background);

            EditorGUILayout.Separator();
            GUILayout.Label(new GUIContent("Aura <b>Base Settings</b>", Aura.ResourcesCollection.baseSettingsPresetIconTexture), new GUIStyle(GuiStyles.LabelCenteredBig)
            {
                fontSize = 15
            });
            EditorGUILayout.Separator();

            GuiHelpers.DrawContextualHelpBox("The \"Base Settings Preset\" is the asset that holds the base settings for the data computation.");

            //if(_foundBaseSettingsPresets.Length != AssetDatabase.FindAssets("t:AuraBaseSettings").Length)
            //{
            //    PopulateExistingBaseSettingsPresetsList();
            //}

            if (_foundBaseSettingsPresets.Length > 0)
            {
                EditorGUI.BeginChangeCheck();
                EditorGUILayout.BeginHorizontal();
                GUILayout.Label("Select Existing", GuiStyles.Label, GUILayout.MaxWidth(96));
                _selectedBaseSettingsPresetId = EditorGUILayout.Popup(_selectedBaseSettingsPresetId, _foundBaseSettingsPresetsName);
                EditorGUILayout.EndHorizontal();
                if (EditorGUI.EndChangeCheck())
                {
                    _currentAuraComponent.frustumSettings.LoadBaseSettings(AssetDatabase.LoadAssetAtPath <AuraBaseSettings>(_foundBaseSettingsPresets[_selectedBaseSettingsPresetId]));
                    PopulateExistingBaseSettingsPresetsList();
                }

                EditorGUILayout.Separator();
                EditorGUILayout.Separator();
            }

            EditorGUILayout.BeginHorizontal();
            GUILayout.Label("Preset File", GuiStyles.Label, GUILayout.MaxWidth(80));
            EditorGUILayout.PropertyField(_baseSettingsProperty, new GUIContent(""));
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            EditorGUILayout.BeginHorizontal();
            //if (GUILayout.Button(new GUIContent("Load Existing", Aura.AuraResourcesCollection.loadIconTexture, "Loads an existing preset file"), GuiStyles.ButtonBigNoBorder))
            //{
            //    _currentAuraComponent.frustumSettings.LoadBaseSettings();
            //}
            //GUILayout.Space(8);
            if (GUILayout.Button(new GUIContent("Save As New Preset", Aura.ResourcesCollection.saveIconTexture, "Saves the current settings in a new file"), GuiStyles.ButtonBigNoBorder))
            {
                _currentAuraComponent.frustumSettings.SaveBaseSettings();
            }
            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            EditorGUILayout.EndVertical();

            EditorGUILayout.Separator();
            EditorGUILayout.Separator();
            EditorGUILayout.Separator();

            SerializedObject baseSettingsObject = new SerializedObject(_currentAuraComponent.frustumSettings.BaseSettings);

            AuraBaseSettingsEditor.DrawCustomEditor(baseSettingsObject, _currentAuraComponent);

            EditorGUILayout.EndVertical();
        }