/// <summary>
 /// Sets the pitch wheel value for the synth. The pitch wheel bends the pitch of the synthesizer up or down.
 /// </summary>
 /// <param name="wheelValue">The new wheel value. [-1.0, 1.0]</param>
 public void SetPitchWheel(float wheelValue)
 {
     Native.HelmSetPitchWheel(channel, wheelValue);
 }