Exemplo n.º 1
0
        /// <summary>
        /// Load your graphics content.
        /// </summary>
        protected override void LoadContent()
        {
            cat.Texture = Content.Load<Texture2D>("CatTexture");
            dog.Texture = Content.Load<Texture2D>("DogTexture");

            checkerTexture = Content.Load<Texture2D>("checker");

            quadDrawer = new QuadDrawer(graphics.GraphicsDevice);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Load your graphics content.
        /// </summary>
        protected override void LoadContent()
        {
            cat.Texture = Content.Load <Texture2D>("CatTexture");
            dog.Texture = Content.Load <Texture2D>("DogTexture");

            checkerTexture = Content.Load <Texture2D>("checker");

            quadDrawer = new QuadDrawer(graphics.GraphicsDevice);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Draws the entity as a billboard sprite.
        /// </summary>
        public void Draw(QuadDrawer quadDrawer, Vector3 cameraPosition,
                         Matrix view, Matrix projection)
        {
            Matrix world = Matrix.CreateTranslation(0, 1, 0) *
                           Matrix.CreateScale(800) *
                           Matrix.CreateConstrainedBillboard(Position, cameraPosition,
                                                             Up, null, null);

            quadDrawer.DrawQuad(Texture, 1, world, view, projection);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Draws the entity as a billboard sprite.
        /// </summary>
        public void Draw(QuadDrawer quadDrawer, Vector3 cameraPosition,
                         Matrix view, Matrix projection)
        {
            Matrix world = Matrix.CreateTranslation(0, 1, 0) *
                           Matrix.CreateScale(800) *
                           Matrix.CreateConstrainedBillboard(Position, cameraPosition,
                                                             Up, null, null);

            quadDrawer.DrawQuad(Texture, 1, world, view, projection);
        }