private static void Postfix(SpectatorCam __instance) { if (AudicaMod.camOK) { Camera thirdPersonCam = AudicaMod.spectatorCam.cam; if (!AudicaMod.isMouseAwake) { AudicaMod.MouseAwake(); } if (Input.GetKey(KeyCode.W)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position + thirdPersonCam.gameObject.transform.forward; } if (Input.GetKey(KeyCode.S)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position - thirdPersonCam.gameObject.transform.forward; } if (Input.GetKey(KeyCode.A)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position - thirdPersonCam.gameObject.transform.right; } if (Input.GetKey(KeyCode.D)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position + thirdPersonCam.gameObject.transform.right; } if (Input.GetKey(KeyCode.Space)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position + thirdPersonCam.gameObject.transform.up; } if (Input.GetKey(KeyCode.C)) { thirdPersonCam.gameObject.transform.position = thirdPersonCam.gameObject.transform.position - thirdPersonCam.gameObject.transform.up; } if (Input.GetKey(KeyCode.Mouse1)) { float MIN_X = 0.0f; float MAX_X = 360.0f; float MIN_Y = -90.0f; float MAX_Y = 90.0f; AudicaMod.xAxis += Input.GetAxis("Mouse X") * (AudicaMod.mouseSensitivity * Time.deltaTime); /* * if (xAxis < MIN_X) xAxis = MIN_X; * else if (xAxis > MAX_X) xAxis = MAX_X; */ AudicaMod.yAxis -= Input.GetAxis("Mouse Y") * (AudicaMod.mouseSensitivity * Time.deltaTime); /* * if (yAxis < MIN_Y) yAxis = MIN_Y; * else if (yAxis > MAX_Y) yAxis = MAX_Y; */ thirdPersonCam.gameObject.transform.rotation = Quaternion.Euler(AudicaMod.yAxis, AudicaMod.xAxis, 0.0f); } if (Input.GetKey(KeyCode.Z)) { Vector3 euler = thirdPersonCam.gameObject.transform.rotation.eulerAngles; thirdPersonCam.gameObject.transform.rotation = Quaternion.Euler(euler.y, euler.x, euler.z + 1.0f); } if (Input.GetKey(KeyCode.X)) { Vector3 euler = thirdPersonCam.gameObject.transform.rotation.eulerAngles; thirdPersonCam.gameObject.transform.rotation = Quaternion.Euler(euler.y, euler.x, euler.z - 1.0f); } } }