Exemplo n.º 1
0
        public void UpdateWalk(AthleteInformation information, Vector2 input)
        {
            Vector3 rightwardMovement = input.x * Vector3.right;
            Vector3 forwardMovement   = input.y * Vector3.forward;
            Vector3 movementPerFrame  = (rightwardMovement + forwardMovement) * walkSpeed;

            MovementPerFrame = movementPerFrame;
        }
Exemplo n.º 2
0
 public void UpdateDetection(AthleteInformation information)
 {
     HitInfo        = Cast(information.AthleteObject.transform);
     IsGrounding    = (HitInfo.collider != null);
     DetectedGround =
         IsGrounding ? HitInfo.collider.gameObject : null;
     //LogView.Log("Grounding: " + IsGrounding + " on " + DetectedGround);
 }
Exemplo n.º 3
0
        public void UpdateFriction(AthleteInformation information, GroundingDetector detector)
        {
            // parent = DetectedGround.transform の1行で済みそうなものだが、null.transform になった時にまずい。
            if (detector.IsGrounding == false)
            {
                information.AthleteObject.transform.parent = defaultParent;
                return;
            }

            information.AthleteObject.transform.parent = detector.DetectedGround.transform;
        }
Exemplo n.º 4
0
        public void UpdateDirection(AthleteInformation information, Vector2 input)
        {
            float currentAngle       = information.FaceObject.transform.eulerAngles.x;
            float verticalRotation   = input.y * Sensitivity.y * -1;
            float horizontalRotation = input.x * Sensitivity.x;


            // 現在の可動範囲 = 限界値 - 現在の角度
            // min(入力値, 現在の可動範囲) // 入力値が限界値までの残りの角度を超えると、残りの角度ぶんだけ回転する。
            verticalRotation = CompressUpwardRotation(verticalRotation, currentAngle);
            verticalRotation = CompressDownwardRotation(verticalRotation, currentAngle);

            AntiTiltRotate(information.AthleteObject, horizontalRotation, 0);
            AntiTiltRotate(information.FaceObject, 0, verticalRotation);
        }
Exemplo n.º 5
0
 public GroundingDetector(AthleteInformation info)
 {
     layermask = LayerMaskGenerator.Generate(IgnoreLayer.Specified, info.AthleteObject.layer);
     // Debug.Log("Detector will ignore: [" + LayerMask.LayerToName(info.AthleteObject.layer) + "] layer.");
 }