Exemplo n.º 1
0
        /// <summary>
        /// A Unit has been shot by the player
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnUnitShot(object sender, CollisionDetectedEventArgs e)
        {
            //	VFX of PassiveEnemy (Asteroid) / ActiveEnemy (Saucer)
            EnemyUnit unit = e.EnemyUnit;

            unit.Collide();

            //	Player scored
            OnScored(sender, e);

            //	TODO Add nice animation with the Points Scored
        }
Exemplo n.º 2
0
        /// <summary>
        /// An Active/Passive unit has been collided (by the player)
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void OnEntityCollided(object sender, CollisionDetectedEventArgs e)
        {
            //	VFX of PassiveEnemy (Asteroid) / ActiveEnemy (UFO)
            EnemyUnit unit = e.EnemyUnit;

            if (unit == null)
            {
                return;                            //	TODO: Recheck, this should not happen...
            }
            unit.Collide();

            //	Player Collision
            e.SourceEntity.Collide(unit.Damage);
        }