Exemplo n.º 1
0
        /// <summary>
        /// Responds to user input, changing the selected entry and accepting
        /// or cancelling the menu.
        /// </summary>
        public override void HandleInput(InputState input)
        {
            // Move to the previous menu entry?
            if (input.IsMenuUp(ControllingPlayer))
            {
                selectedEntry--;

                if (selectedEntry < 0)
                    selectedEntry = menuEntries.Count - 1;
            }

            // Move to the next menu entry?
            if (input.IsMenuDown(ControllingPlayer))
            {
                selectedEntry++;

                if (selectedEntry >= menuEntries.Count)
                    selectedEntry = 0;
            }

            // Accept or cancel the menu? We pass in our ControllingPlayer, which may
            // either be null (to accept input from any player) or a specific index.
            // If we pass a null controlling player, the InputState helper returns to
            // us which player actually provided the input. We pass that through to
            // OnSelectEntry and OnCancel, so they can tell which player triggered them.
            PlayerIndex playerIndex;

            if (input.IsMenuSelect(ControllingPlayer, out playerIndex))
            {
                OnSelectEntry(selectedEntry, playerIndex);
            }
            else if (input.IsMenuCancel(ControllingPlayer, out playerIndex))
            {
                OnCancel(playerIndex);
            }
        }
Exemplo n.º 2
0
 public virtual void HandleInput(InputState input)
 {
 }
Exemplo n.º 3
0
        public override void HandleInput(InputState input)
        {
            PlayerIndex playerIndex;

            if (input.IsMenuSelect(ControllingPlayer, out playerIndex))
            {
                if (Accepted != null)
                    Accepted(this, new PlayerIndexEventArgs(playerIndex));

                if (lvl == 1)
                {
                    LoadingScreen.Load(ScreenManager, true, playerIndex,
                                   new Level1(score));
                    this.ExitScreen();
                }
                else
                {
                    if (lvl == 2)
                    {
                        LoadingScreen.Load(ScreenManager, true, playerIndex,
                                   new Level2(score));
                        this.ExitScreen();
                    }
                    else
                    {
                        if (lvl == 3)
                        {
                            LoadingScreen.Load(ScreenManager, true, playerIndex,
                                   new Level3(score));
                            this.ExitScreen();
                        }
                    }
                }
            }
        }
Exemplo n.º 4
0
        public override void HandleInput(InputState input)
        {
            PlayerIndex playerIndex;

            if (input.IsMenuSelect(ControllingPlayer, out playerIndex))
            {
                if (Accepted != null)
                    Accepted(this, new PlayerIndexEventArgs(playerIndex));

                ExitScreen();
            }
            else if (input.IsMenuCancel(ControllingPlayer, out playerIndex))
            {
                if (Cancelled != null)
                    Cancelled(this, new PlayerIndexEventArgs(playerIndex));

                ExitScreen();
            }
        }