Exemplo n.º 1
0
        public static void Play()
        {
            if (m_Recording || Playing || m_GZIn == null)
            {
                return;
            }

            if (World.Player == null)
            {
                MessageBox.Show(Engine.MainWindow, "You must be logged in to ANY shard to play a packet video.", "Must Log in", MessageBoxButtons.OK, MessageBoxIcon.Information);
                return;
            }

            btnPlay.Enabled = btnStop.Enabled = btnClose.Enabled = btnRec.Enabled = false;
            btnPlay.Text    = "Pause";

            // save the real player data
            m_TempWriter = new BinaryWriter(new MemoryStream());
            World.Player.SaveState(m_TempWriter);

            //m_InStream = new BinaryReader( new FileStream( fileName, FileMode.Open, FileAccess.Read, FileShare.Read ) );

            m_Playing = true;
            ClientCommunication.SetAllowDisconn(false);

            ClientCommunication.BringToFront(ClientCommunication.FindUOWindow());

            //ClientCommunication.SetDeathMsg( "Playing..." );
            ClientCommunication.ForceSendToClient(new DeathStatus(true));

            RemoveAll();

            m_GZIn.Seek(m_StartPos, SeekOrigin.Begin);

            LoadWorldState();

            m_PlayTimer = Timer.DelayedCallback(FadeDelay, m_BeginPlay);
            m_PlayTimer.Start();
            tbPos.Value = tbPos.Minimum;

            m_Elapsed = TimeSpan.Zero;
            UpdateTimeText();

            ClientCommunication.RequestTitlebarUpdate();
        }
Exemplo n.º 2
0
        private static void BeginPlayback()
        {
            DoLogin(World.Player);

            //ClientCommunication.SetDeathMsg( "You are dead." );
            ClientCommunication.BringToFront(ClientCommunication.FindUOWindow());

            TimeSpan delay = TimeSpan.FromMilliseconds(m_GZIn.Compressed.ReadInt32());

            m_PlayTimer = Timer.DelayedCallback(delay, m_SendNext);
            m_PlayTimer.Start();
            if (m_ScrollTimer == null)
            {
                m_ScrollTimer = new ScrollTimer();
            }
            m_ScrollTimer.Start();
            m_StartTime = DateTime.UtcNow;
            m_Elapsed   = delay;
            UpdateTimeText();

            btnPlay.Enabled = btnStop.Enabled = true;
        }