Exemplo n.º 1
0
        private void OnLogout(bool fake)
        {
            if (!fake)
            {
                PacketHandlers.Party.Clear();

                SetTitleStr("");
                Engine.MainWindow.UpdateTitle();
                UOAssist.PostLogout();
                m_ConnStart = DateTime.MinValue;
            }

            World.Player = null;
            World.Items.Clear();
            World.Mobiles.Clear();
            Macros.MacroManager.Stop();
            ActionQueue.Stop();
            Counter.Reset();
            GoldPerHourTimer.Stop();
            DamageTracker.Stop();
            BandageTimer.Stop();
            GateTimer.Stop();
            BuffsTimer.Stop();
            StealthSteps.Unhide();
            Engine.MainWindow.OnLogout();
            if (Engine.MainWindow.MapWindow != null)
            {
                Engine.MainWindow.MapWindow.Close();
            }
            PacketHandlers.Party.Clear();
            PacketHandlers.IgnoreGumps.Clear();
            Config.Save();

            //TranslateEnabled = false;
        }
Exemplo n.º 2
0
        private void OnDisconnected()
        {
            PacketHandlers.Party.Clear();
            //TODO reset window title
            Engine.MainWindow.UpdateTitle();
            UOAssist.PostLogout();

            World.Player = null;
            World.Items.Clear();
            World.Mobiles.Clear();
            Macros.MacroManager.Stop();
            ActionQueue.Stop();
            Counter.Reset();
            GoldPerHourTimer.Stop();
            BandageTimer.Stop();
            GateTimer.Stop();
            BuffsTimer.Stop();
            StealthSteps.Unhide();
            Engine.MainWindow.OnLogout();
            if (Engine.MainWindow.MapWindow != null)
            {
                Engine.MainWindow.MapWindow.Close();
            }
            PacketHandlers.Party.Clear();
            PacketHandlers.IgnoreGumps.Clear();
            Config.Save();
        }
Exemplo n.º 3
0
        private static void OnDisconnected()
        {
            PacketHandlers.Party.Clear();



            World.Player = null;
            World.Items.Clear();
            World.Mobiles.Clear();
            ActionQueue.Stop();

            BuffsTimer.Stop();

            PacketHandlers.Party.Clear();
            PacketHandlers.IgnoreGumps.Clear();
        }
Exemplo n.º 4
0
 private static void OnLogout(bool fake)
 {
     World.Player = null;
     World.Items.Clear();
     World.Mobiles.Clear();
     Macros.MacroManager.Stop();
     ActionQueue.Stop();
     StealthSteps.Unhide();
     Engine.MainWindow.OnLogout();
     if (Engine.MainWindow.MapWindow != null)
     {
         Engine.MainWindow.MapWindow.Close();
     }
     PacketHandlers.Party.Clear();
     PacketHandlers.IgnoreGumps.Clear();
     Config.Save();
 }
Exemplo n.º 5
0
        private void OnLogout(bool fake)
        {
            if (!fake)
            {
                PacketHandlers.Party.Clear();

                Engine.MainWindow.UpdateTitle();
                // Felix Fix
                //foreach (WndRegEnt t in m_WndReg)
                //	DLLImport.Win.PostMessage((IntPtr)((WndRegEnt)t).Handle, (uint)Assistant.UOAssist.UOAMessage.LOGOUT, IntPtr.Zero, IntPtr.Zero);
                m_ConnectionStart = DateTime.MinValue;
            }

            Assistant.Client.Instance.SetTitleStr("");             // Restore titlebar standard

            if (World.Player != null)
            {
                // Stop forzato di tutti i thread agent
                RazorEnhanced.AutoLoot.AutoMode    = false;
                RazorEnhanced.Scavenger.AutoMode   = false;
                RazorEnhanced.BandageHeal.AutoMode = false;

                if (RazorEnhanced.Scripts.Timer != null)
                {
                    RazorEnhanced.Scripts.Timer.Close();
                }

                if (Assistant.Engine.MainWindow.AutolootCheckBox.Checked == true)
                {
                    Assistant.Engine.MainWindow.AutolootCheckBox.Checked = false;
                }

                if (Assistant.Engine.MainWindow.BandageHealenableCheckBox.Checked == true)
                {
                    Assistant.Engine.MainWindow.BandageHealenableCheckBox.Checked = false;
                }

                if (Assistant.Engine.MainWindow.ScavengerCheckBox.Checked == true)
                {
                    Assistant.Engine.MainWindow.ScavengerCheckBox.Checked = false;
                }

                if (Assistant.Engine.MainWindow.OrganizerStop.Enabled == true)
                {
                    Assistant.Engine.MainWindow.OrganizerStop.PerformClick();
                }

                if (Assistant.Engine.MainWindow.DressStopButton.Enabled == true)
                {
                    Assistant.Engine.MainWindow.DressStopButton.PerformClick();
                }

                if (Assistant.Engine.MainWindow.RestockStop.Enabled == true)
                {
                    Assistant.Engine.MainWindow.RestockStop.PerformClick();
                }

                if (Assistant.Engine.MainWindow.SellCheckBox.Checked == true)
                {
                    Assistant.Engine.MainWindow.SellCheckBox.Checked = false;
                }

                if (Assistant.Engine.MainWindow.BuyCheckBox.Checked == true)
                {
                    Assistant.Engine.MainWindow.BuyCheckBox.Checked = false;
                }

                if (RazorEnhanced.ToolBar.ToolBarForm != null)
                {
                    RazorEnhanced.ToolBar.ToolBarForm.Close();
                }

                if (RazorEnhanced.SpellGrid.SpellGridForm != null)
                {
                    RazorEnhanced.SpellGrid.SpellGridForm.Close();
                }

                //Stop video recorder
                Assistant.MainForm.StopVideoRecorder();
            }

            PlayerData.ExternalZ   = false;
            World.Player           = null;
            PlayerData.FastWalkKey = 0;
            World.Items.Clear();
            World.Mobiles.Clear();
            ActionQueue.Stop();
            StealthSteps.Unhide();

            PacketHandlers.Party.Clear();
            PacketHandlers.IgnoreGumps.Clear();
        }