Exemplo n.º 1
0
        public void CreatePlayers(int gameMode)
        {
            Player player1  = new RealPlayer();
            Player player2  = new RealPlayer();
            Player randomAi = new RandomAI();
            Player smartAi  = new SmartAI();

            currentTurn = player1;

            switch (gameMode)
            {
            case 0:
                players.Add(player1);
                players.Add(player2);
                break;

            case 1:
                players.Add(player1);
                players.Add(smartAi);
                break;

            case 2:
                currentTurn = randomAi;
                players.Add(randomAi);
                players.Add(smartAi);
                break;
            }
        }
 public void StoreCriticalMoves()
 {
     if (numComputerPlayers == 1)
     {
         if (turn == Player.Player1)
         {
             BoardState losingState = boardStates[(boardStates.Count - 3)]; // third from last move, the move that led to the win/loss
             losingState.MoveValue += -1;
             if (player2.GetType().Equals(typeof(SmartAI)))
             {
                 SmartAI AI = player2 as SmartAI;
                 AI.AddCriticalMove(losingState);
             }
         }
         else if (turn == Player.Player2)
         {
             BoardState losingState = boardStates[(boardStates.Count - 3)]; // third from last move, the move that led to the win/loss
             losingState.MoveValue += 1;
             if (player2.GetType().Equals(typeof(SmartAI)))
             {
                 SmartAI AI = player2 as SmartAI;
                 AI.AddCriticalMove(losingState);
             }
         }
     }
     else if (numComputerPlayers == 2)
     {
         if (turn == Player.Player1) // Comp stores last critical move
         {
             BoardState losingState = boardStates[(boardStates.Count - 3)];
             losingState.MoveValue += -1;
             if (player2.GetType().Equals(typeof(SmartAI)))
             {
                 SmartAI AI = player2 as SmartAI;
                 AI.AddCriticalMove(losingState);
             }
         }
         else if (turn == Player.Player2) // if the winner is player 2, comp 1 stores the losing move
         {
             BoardState losingState = boardStates[(boardStates.Count - 3)];
             losingState.MoveValue += 1;
             if (player2.GetType().Equals(typeof(SmartAI)))
             {
                 SmartAI AI = player2 as SmartAI;
                 AI.AddCriticalMove(losingState);
             }
         }
     }
 }