Exemplo n.º 1
0
        private void OnCollisionExit(Collision collision)
        {
            CBaseBlock blk = g.ToBaseBlock(collision.collider.gameObject);

            if (blk != null && blk.IsInstantiated())
            {
                g.TowerBuilderRules().OnBlockFall(blk);
            }
        }
Exemplo n.º 2
0
        /************************************************************
         * Unity overrides
         ***********************************************************/
        private void OnTriggerEnter(Collider other)
        {
            CBaseBlock blk = other.gameObject.GetComponent <CBaseBlock>();

            if (blk != null && blk.IsInstantiated())
            {
                m_iCount++;
                g.TowerBuilderRules().OnBlockFall(blk);
            }
        }