Exemplo n.º 1
0
        public static YamlUnityObject Create(string type)
        {
            YamlUnityObject obj = null;

            switch (type)
            {
            case "GameObject":
                obj = new YamlGameObject();
                break;

            case "Transform":
                obj = new YamlTransform();
                break;

            case "ParticleSystem":
                obj = new YamlParticleSystem();
                break;
                //--其他的不管了
            }
            if (obj != null)
            {
                obj.TypeName = type;
            }
            return(obj);
        }
Exemplo n.º 2
0
 void FindChildren(YamlTransform parent, List <YamlTransform> allTransforms)
 {
     //如果子还有子,则继续Find
     //算法效率有点低....
     foreach (var transform in allTransforms)
     {
         if (parent.IsContainsChild(transform.LocalId))
         {
             transform.Parent = parent;
             if (transform.HasAnyChild())
             {
                 FindChildren(transform, allTransforms);
             }
         }
     }
 }