public void LoadTilemapFromList(List <TileObject> tiles) { foreach (var tile in tiles) { tilemap.SetTile(tile.Position, TilemapHelper.GetTileByType(tile.Type)); } }
public void LoadPreviousTilemapFromFile() { var tiles = fileParser.LoadPreviousFile(); foreach (var tile in tiles) { tilemap.SetTile(tile.Position, TilemapHelper.GetTileByType(tile.Type)); } }