public void CheckPointReached(Transform pCheck) { _soundManager.PlaySFXClipName("Select o pick up"); _level.SetCheckPoint(pCheck); pCheck.GetComponent <Renderer>().enabled = false; pCheck.GetComponent <CircleCollider2D>().enabled = false; if (_level._cantItems == 3) { _text.gameObject.SetActive(true); _soundManager.SetMusicClipName("Lv 1 Noche"); _soundManager.PlayMusicClipName(); } }