Exemplo n.º 1
0
 public override void Use(Player player)
 {
     if (Input.GetKey("k") && player.GetInventory().GetNbMunition() > 0)
     {
         if (Time.fixedTime - firerateTimer > firerate)
         {
             player.GetInventory().DecreaseMunition(1);
             Bullet bullet = new Bullet();
             bullet.Create(player);
             BulletsRep.Add(bullet);
             firerateTimer = Time.fixedTime;
         }
     }
 }