public void Violated_False_NoLockedPieces() { var sut = new Assets.Scripts.Workers.Score_and_Limits.SwapEffectLimit(); var sequence = new LinkedList <ISquarePiece>(); sequence.AddLast(CreatePiece()); sequence.AddLast(CreatePiece()); sequence.AddLast(CreatePiece()); sut.SequenceCompleted(sequence.ToArray()); Assert.IsFalse(sut.ViolatedRestriction()); }
public void Violated_True_LockedPieceUsed() { var sut = new Assets.Scripts.Workers.Score_and_Limits.SwapEffectLimit(); var lockedPiece = CreatePiece(); lockedPiece.DestroyPieceHandler = new Assets.Scripts.Workers.Piece_Effects.Destruction.LockedSwap(lockedPiece); var sequence = new LinkedList <ISquarePiece>(); sequence.AddLast(CreatePiece()); sequence.AddLast(lockedPiece); sequence.AddLast(CreatePiece()); sut.SequenceCompleted(sequence.ToArray()); Assert.IsTrue(sut.ViolatedRestriction()); }