/// <summary> /// Constructs base drag state /// </summary> /// <param name="handler">Reference to the <see cref="GestureHandler"/> owner object</param> internal DragState(GestureHandler handler) : base(handler) { _drag = new Drag(Handler.FindOrigin(Handler.MainTouch), Handler.MainTouch.position); Handler.RegisterGesture(_drag); _stationaryTime = 0f; }
/// <summary> /// Constructs base idle state /// </summary> /// <param name="handler">Reference to the <see cref="GestureHandler"/> owner object</param> internal IdleState(GestureHandler handler) : base(handler) { // intentionally left blank }
/// <summary> /// Constructs base pinch state /// </summary> /// <param name="handler">Reference to the <see cref="GestureHandler"/> owner object</param> internal PinchState(GestureHandler handler) : base(handler) { _pinch = new Pinch(Handler.FindOrigin(Handler.MainTouch), Handler.FindOrigin(Handler.SecondaryTouch)); Handler.RegisterGesture(_pinch); }
/// <summary> /// Contructs base hold state /// </summary> /// <param name="handler">Reference to the <see cref="GestureHandler"/> owner object</param> internal HoldState(GestureHandler handler) : base(handler) { Handler.RegisterGesture(new Hold(Handler.FindOrigin(Handler.MainTouch))); }
/// <summary> /// Constructs base input state /// </summary> /// <param name="handler">Reference to the <see cref="GestureHandler"/> owner object</param> protected InputState(GestureHandler handler) { Handler = handler; StartTime = Time.time; }
/// <summary> /// Constructs base tap state /// </summary> /// <param name="handler">Reference to the <see cref="GestureHandler"/> owner object</param> internal TapState(GestureHandler handler) : base(handler) { _tapCount = 0; _reactionTimeExtension = Handler.TapDifferenceTimeThreshold; }
/// <summary> /// Constructs base gathering state /// </summary> /// <param name="handler">Reference to the <see cref="GestureHandler"/> owner object</param> internal GatheringState(GestureHandler handler) : base(handler) { // intentionally left blank }