Exemplo n.º 1
0
        public Pavement(Highway highway, myTerrain terrain, pavementSide _side)
        {
            Pavementid = highway.id;
            side = _side;

            if(side == pavementSide.left)
            {
                rightSideVertexes = new List<Vector3>(highway.leftSideVertexes);
                leftSideVertexes = new List<Vector3>();
                generateOtherSide(highway.leftSidewalkSize, terrain);

                PavementObj = new GameObject("LeftPavement" + Pavementid);
                PavementObj.transform.parent = highway.highwayGameObject.transform;

            }
            if(side == pavementSide.right)
            {
                leftSideVertexes = new List<Vector3>(highway.rightSideVertexes);
                rightSideVertexes = new List<Vector3>();
                generateOtherSide(highway.rightSidewalkSize, terrain);

                PavementObj = new GameObject("RightPavement" + Pavementid);
                PavementObj.transform.parent = highway.highwayGameObject.transform;
            }
        }
Exemplo n.º 2
0
        public Pavement(Highway highway, myTerrain terrain, pavementSide _side)
        {
            Pavementid = highway.id;
            side       = _side;

            if (side == pavementSide.left)
            {
                rightSideVertexes = new List <Vector3>(highway.leftSideVertexes);
                leftSideVertexes  = new List <Vector3>();
                generateOtherSide(highway.leftSidewalkSize, terrain);

                PavementObj = new GameObject("LeftPavement" + Pavementid);
                PavementObj.transform.parent = highway.highwayGameObject.transform;
            }
            if (side == pavementSide.right)
            {
                leftSideVertexes  = new List <Vector3>(highway.rightSideVertexes);
                rightSideVertexes = new List <Vector3>();
                generateOtherSide(highway.rightSidewalkSize, terrain);

                PavementObj = new GameObject("RightPavement" + Pavementid);
                PavementObj.transform.parent = highway.highwayGameObject.transform;
            }
        }