public void SetMarqueeObjectName(int round)
        {
            if (round < this.shapes_array.Length)
            {
                marquee.object_name = shapes_array[round].name;

                marquee.WriteToObject(marquee.object_name);
                this.SetCollectorObjectName(marquee);
            }

            else
            {
                this.GameOver();
            }
        }