Exemplo n.º 1
0
        public static void Set_Settle_DeltaExp(this ModelManager mmng)
        {
            if (mmng == null)
            {
                return;
            }
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            if (settlementModelData == null)
            {
                return;
            }
            if (settlementModelData.dropRtnData == null || settlementModelData.dropRtnData.Count == 0)
            {
                return;
            }
            List <DropItemData> list = (from obj in settlementModelData.dropRtnData
                                        where obj.itemId == 1 && obj.itemType == 1
                                        select obj).ToList <DropItemData>();

            settlementModelData.coin_Delta = ((list.Count != 0) ? list[0].itemCount : 0);
            list = (from obj in settlementModelData.dropRtnData
                    where obj.itemId == 1 && obj.itemType == 4
                    select obj).ToList <DropItemData>();
            settlementModelData.summonerExp_Delta = ((list.Count != 0) ? list[0].itemCount : 0);
            list = (from obj in settlementModelData.dropRtnData
                    where obj.itemId == 2 && obj.itemType == 4
                    select obj).ToList <DropItemData>();
            settlementModelData.bottleExp_Delta = ((list.Count != 0) ? list[0].itemCount : 0);
        }
Exemplo n.º 2
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        public static void Set_Settle_BottleExpRecord(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            settlementModelData.bottleExpRecord_level  = mmng.Get_BottleData_Level();
            settlementModelData.bottleExpRecord_curExp = (int)mmng.Get_BottleData_Exp();
        }
Exemplo n.º 3
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        public static void Set_Settle_SummonerExpRecord(this ModelManager mmng)
        {
            long exp = ModelManager.Instance.Get_userData_X().Exp;
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            settlementModelData.summonerExpRecord_level         = CharacterDataMgr.instance.GetUserLevel(exp);
            settlementModelData.summonerExpRecord_curExp        = CharacterDataMgr.instance.GetUserCurrentExp(exp);
            settlementModelData.summonerExp_curLevelExpRequired = CharacterDataMgr.instance.GetUserNextLevelExp(exp);
        }
Exemplo n.º 4
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        public static SettlementModelData Get_SettlementModelData(this ModelManager mmng)
        {
            SettlementModelData result = null;

            if (mmng != null && mmng.ValidData(EModelType.Model_settlement))
            {
                result = mmng.GetData <SettlementModelData>(EModelType.Model_settlement);
            }
            return(result);
        }
Exemplo n.º 5
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        public static bool Get_Settle_IsDataReady(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            if (settlementModelData.isGetMsg)
            {
                settlementModelData.isGetMsg = false;
                return(true);
            }
            return(false);
        }
Exemplo n.º 6
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        public static void Set_Settle_Time(this ModelManager mmng, string _secStr)
        {
            if (mmng == null)
            {
                return;
            }
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            if (settlementModelData == null)
            {
                return;
            }
            settlementModelData.battleUseTime = _secStr;
        }
Exemplo n.º 7
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        public static int Get_Settle_BottleExpCurRequired(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();
            int                 level  = settlementModelData.bottleExpRecord_level;
            List <object>       source = BaseDataMgr.instance.GetDicByType <SysMagicbottleExpVo>().Values.ToList <object>();
            SysMagicbottleExpVo sysMagicbottleExpVo = (SysMagicbottleExpVo)(from obj in source
                                                                            where ((SysMagicbottleExpVo)obj).levelRange <= level
                                                                            select obj).LastOrDefault <object>();

            if (sysMagicbottleExpVo != null)
            {
                return(sysMagicbottleExpVo.exp);
            }
            return(100);
        }
Exemplo n.º 8
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        public static string Get_Settle_Time(this ModelManager mmng)
        {
            if (mmng == null)
            {
                return("N/A");
            }
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            if (settlementModelData == null)
            {
                return("N/A");
            }
            if (settlementModelData.battleUseTime.Equals("N/A") && Singleton <PvpManager> .Instance.IsInPvp)
            {
                return(StringUtils.FormatTimeInMinutes((int)GameManager.TotalPlayingSeconds, true));
            }
            return(settlementModelData.battleUseTime);
        }
Exemplo n.º 9
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        public static void Clear_SettlementData(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            settlementModelData.equipRtnData.Clear();
            settlementModelData.heroRtnData.Clear();
            settlementModelData.dropRtnData.Clear();
            settlementModelData.summonerExpRecord_level         = 0;
            settlementModelData.summonerExpRecord_curExp        = 0;
            settlementModelData.summonerExp_Delta               = 0;
            settlementModelData.summonerExp_curLevelExpRequired = 0;
            settlementModelData.bottleExpRecord_level           = 0;
            settlementModelData.bottleExpRecord_curExp          = 0;
            settlementModelData.bottleExp_Delta             = 0;
            settlementModelData.levelScore                  = 0;
            settlementModelData.proficiencyExpRecord_curExp = 0;
            settlementModelData.proficiencyExpRecord_Delta  = 0;
            settlementModelData.coin_Delta                  = 0;
            settlementModelData.pvp_teamInfo                = null;
            settlementModelData.pve_battlesInfo.Clear();
            settlementModelData.isGetMsg = false;
        }
Exemplo n.º 10
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        public static int Get_Settle_BottleExpLevel(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.bottleExpRecord_level);
        }
Exemplo n.º 11
0
        public static void Set_settle_2GetItemsView(this ModelManager mmng)
        {
            if (mmng == null)
            {
                CtrlManager.CloseWindow(WindowID.GetItemsView);
                return;
            }
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            if (settlementModelData == null)
            {
                CtrlManager.CloseWindow(WindowID.GetItemsView);
                return;
            }
            if (settlementModelData.dropRtnData == null || settlementModelData.equipRtnData == null || settlementModelData.heroRtnData == null || (settlementModelData.dropRtnData.Count == 0 && settlementModelData.equipRtnData.Count == 0 && settlementModelData.heroRtnData.Count == 0))
            {
                CtrlManager.CloseWindow(WindowID.GetItemsView);
                return;
            }
            DropItemData dropItemData = settlementModelData.dropRtnData.Find((DropItemData obj) => obj.itemId == 2 && obj.itemType == 1);
            int          num          = (dropItemData != null) ? dropItemData.itemCount : 0;

            dropItemData = settlementModelData.dropRtnData.Find((DropItemData obj) => obj.itemId == 9 && obj.itemType == 1);
            int num2 = (dropItemData != null) ? dropItemData.itemCount : 0;

            HeroInfoData[] array  = settlementModelData.heroRtnData.ToArray();
            DropItemData[] array2 = (from obj in settlementModelData.dropRtnData
                                     where obj.itemId == 2 && obj.itemType == 3
                                     select obj).ToArray <DropItemData>();
            EquipmentInfoData[] array3 = settlementModelData.equipRtnData.ToArray();
            DropItemData[]      array4 = (from obj in settlementModelData.dropRtnData
                                          where obj.itemId == 3 && obj.itemType == 3
                                          select obj).ToArray <DropItemData>();
            DropItemData[] array5 = (from obj in settlementModelData.dropRtnData
                                     where obj.itemId == 4 && obj.itemType == 3
                                     select obj).ToArray <DropItemData>();
            DropItemData[] array6 = (from obj in settlementModelData.dropRtnData
                                     where obj.itemId == 5 && obj.itemType == 3
                                     select obj).ToArray <DropItemData>();
            DropItemData[] array7 = (from obj in settlementModelData.dropRtnData
                                     where obj.itemType == 6
                                     select obj).ToArray <DropItemData>();
            bool flag = false;

            EquipmentInfoData[] array8 = array3;
            for (int i = 0; i < array8.Length; i++)
            {
                EquipmentInfoData equipmentInfoData = array8[i];
                SysGameItemsVo    dataById          = BaseDataMgr.instance.GetDataById <SysGameItemsVo>(equipmentInfoData.ModelId.ToString());
                if (equipmentInfoData.ModelId == 7777)
                {
                    MobaMessageManagerTools.GetItems_Bottle(equipmentInfoData.Count);
                }
                else if (dataById.type == 4)
                {
                    MobaMessageManagerTools.GetItems_Rune(equipmentInfoData.ModelId);
                }
                else
                {
                    MobaMessageManagerTools.GetItems_GameItem(equipmentInfoData.ModelId.ToString());
                }
            }
            MobaMessageManagerTools.GetItems_Diamond(num);
            MobaMessageManagerTools.GetItems_Caps(num2);
            DropItemData[] array9 = array4;
            for (int j = 0; j < array9.Length; j++)
            {
                DropItemData dropItemData2 = array9[j];
                for (int k = 0; k < settlementModelData.repeatRtnData.Count; k++)
                {
                    if (settlementModelData.repeatRtnData[k].itemType == 3 && settlementModelData.repeatRtnData[k].itemId == 3 && settlementModelData.repeatRtnData[k].itemCount == dropItemData2.itemCount)
                    {
                        MobaMessageManagerTools.GetItems_Exchange(Com.Game.Module.ItemType.HeadPortrait, dropItemData2.itemCount.ToString(), true);
                        flag = true;
                    }
                }
                if (flag)
                {
                    flag = false;
                }
                else
                {
                    MobaMessageManagerTools.GetItems_HeadPortrait(dropItemData2.itemCount);
                }
            }
            DropItemData[] array10 = array5;
            for (int l = 0; l < array10.Length; l++)
            {
                DropItemData dropItemData3 = array10[l];
                for (int m = 0; m < settlementModelData.repeatRtnData.Count; m++)
                {
                    if (settlementModelData.repeatRtnData[m].itemType == 3 && settlementModelData.repeatRtnData[m].itemId == 4 && settlementModelData.repeatRtnData[m].itemCount == dropItemData3.itemCount)
                    {
                        MobaMessageManagerTools.GetItems_Exchange(Com.Game.Module.ItemType.PortraitFrame, dropItemData3.itemCount.ToString(), true);
                        flag = true;
                    }
                }
                if (flag)
                {
                    flag = false;
                }
                else
                {
                    MobaMessageManagerTools.GetItems_PortraitFrame(dropItemData3.itemCount.ToString());
                }
            }
            HeroInfoData[] array11 = array;
            HeroInfoData   item;

            for (int n = 0; n < array11.Length; n++)
            {
                item = array11[n];
                for (int num3 = 0; num3 < settlementModelData.repeatRtnData.Count; num3++)
                {
                    if ((long)settlementModelData.repeatRtnData[num3].itemCount == item.HeroId)
                    {
                        Dictionary <string, SysHeroMainVo> typeDicByType = BaseDataMgr.instance.GetTypeDicByType <SysHeroMainVo>();
                        string npc_id = typeDicByType.Values.FirstOrDefault((SysHeroMainVo obj) => (long)obj.hero_id == item.HeroId).npc_id;
                        MobaMessageManagerTools.GetItems_Exchange(Com.Game.Module.ItemType.Hero, npc_id, true);
                        flag = true;
                    }
                }
                if (flag)
                {
                    flag = false;
                }
                else
                {
                    MobaMessageManagerTools.GetItems_Hero(item.ModelId);
                }
            }
            DropItemData[] array12 = array2;
            for (int num4 = 0; num4 < array12.Length; num4++)
            {
                DropItemData dropItemData4 = array12[num4];
                for (int num5 = 0; num5 < settlementModelData.repeatRtnData.Count; num5++)
                {
                    if (settlementModelData.repeatRtnData[num5].itemType == 3 && settlementModelData.repeatRtnData[num5].itemId == 2 && settlementModelData.repeatRtnData[num5].itemCount == dropItemData4.itemCount)
                    {
                        MobaMessageManagerTools.GetItems_Exchange(Com.Game.Module.ItemType.HeroSkin, dropItemData4.itemCount.ToString(), true);
                        flag = true;
                    }
                }
                if (flag)
                {
                    flag = false;
                }
                else
                {
                    MobaMessageManagerTools.GetItems_HeroSkin(dropItemData4.itemCount);
                }
            }
            DropItemData[] array13 = array6;
            for (int num6 = 0; num6 < array13.Length; num6++)
            {
                DropItemData dropItemData5 = array13[num6];
                for (int num7 = 0; num7 < settlementModelData.repeatRtnData.Count; num7++)
                {
                    if (settlementModelData.repeatRtnData[num7].itemType == 3 && settlementModelData.repeatRtnData[num7].itemId == 5 && settlementModelData.repeatRtnData[num7].itemCount == dropItemData5.itemCount)
                    {
                        MobaMessageManagerTools.GetItems_Exchange(Com.Game.Module.ItemType.Coupon, dropItemData5.itemCount.ToString(), true);
                        flag = true;
                    }
                }
                if (flag)
                {
                    flag = false;
                }
                else
                {
                    MobaMessageManagerTools.GetItems_Coupon(dropItemData5.itemCount.ToString());
                }
            }
            DropItemData[] array14 = array7;
            for (int num8 = 0; num8 < array14.Length; num8++)
            {
                DropItemData dropItemData6 = array14[num8];
                MobaMessageManagerTools.GetItems_GameBuff(dropItemData6.itemId);
                SendMsgManager.Instance.SendMsg(MobaGameCode.GetDoubleCard, null, new object[0]);
            }
            Singleton <GetItemsView> .Instance.Play();
        }
Exemplo n.º 12
0
        public static void Get_Settle_SavingData(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();
            DropItemData        dropItemData        = settlementModelData.dropRtnData.Find((DropItemData obj) => obj.itemId == 2 && obj.itemType == 1);
            int num = (dropItemData != null) ? dropItemData.itemCount : 0;

            dropItemData = settlementModelData.dropRtnData.Find((DropItemData obj) => obj.itemId == 9 && obj.itemType == 1);
            int num2 = (dropItemData != null) ? dropItemData.itemCount : 0;

            HeroInfoData[] array = settlementModelData.heroRtnData.ToArray();
            if (array != null)
            {
                for (int i = 0; i < array.Length; i++)
                {
                    if (!ModelManager.Instance.Get_heroInfo_list_X().Contains(array[i]))
                    {
                        ModelManager.Instance.Get_heroInfo_list_X().Add(array[i]);
                    }
                }
                CharacterDataMgr.instance.UpdateHerosData();
            }
            EquipmentInfoData[] array2 = settlementModelData.equipRtnData.ToArray();
            DropItemData[]      array3 = (from obj in settlementModelData.dropRtnData
                                          where obj.itemId == 3 && obj.itemType == 3
                                          select obj).ToArray <DropItemData>();
            DropItemData[] array4 = (from obj in settlementModelData.dropRtnData
                                     where obj.itemId == 4 && obj.itemType == 3
                                     select obj).ToArray <DropItemData>();
            DropItemData[] array5 = (from obj in settlementModelData.dropRtnData
                                     where obj.itemId == 5 && obj.itemType == 3
                                     select obj).ToArray <DropItemData>();
            if (settlementModelData.coin_Delta > 0)
            {
                SendMsgManager.Instance.SendMsg(MobaGameCode.GetCurrencyCount, null, new object[]
                {
                    1
                });
            }
            if (settlementModelData.summonerExp_Delta > 0)
            {
                mmng.Get_userData_X().Exp += (long)settlementModelData.summonerExp_Delta;
                CharacterDataMgr.instance.SaveNowUserLevel(mmng.Get_userData_X().Exp);
            }
            SendMsgManager.Instance.SendMsg(MobaGameCode.GetMagicBottleInfo, null, new object[0]);
            if (num > 0)
            {
                SendMsgManager.Instance.SendMsg(MobaGameCode.GetCurrencyCount, null, new object[]
                {
                    2
                });
            }
            if (num2 > 0)
            {
                mmng.Get_userData_X().SmallCap += num2;
            }
            EquipmentInfoData[] array6 = array2;
            EquipmentInfoData   runeItem;

            for (int j = 0; j < array6.Length; j++)
            {
                runeItem = array6[j];
                if (mmng.Get_equipmentList_X().Find((EquipmentInfoData obj) => obj.EquipmentId == runeItem.EquipmentId) == null)
                {
                    mmng.Get_equipmentList_X().Add(runeItem);
                }
                else
                {
                    mmng.Get_equipmentList_X().Find((EquipmentInfoData obj) => obj.EquipmentId == runeItem.EquipmentId).Count += runeItem.Count;
                }
            }
            DropItemData[] array7 = array3;
            for (int k = 0; k < array7.Length; k++)
            {
                DropItemData dropItemData2 = array7[k];
                mmng.GetNewAvatar("3", dropItemData2.itemCount.ToString());
            }
            DropItemData[] array8 = array4;
            for (int l = 0; l < array8.Length; l++)
            {
                DropItemData dropItemData3 = array8[l];
                mmng.GetNewAvatar("4", dropItemData3.itemCount.ToString());
            }
            DropItemData[] array9 = array5;
            for (int m = 0; m < array9.Length; m++)
            {
                DropItemData dropItemData4 = array9[m];
                mmng.GetNewCoupon(dropItemData4.itemCount.ToString());
            }
            if (LevelManager.m_CurLevel.IsLeague(LevelManager.CurBattleId))
            {
                EquipmentInfoData equipmentInfoData = ModelManager.Instance.Get_equipmentList_X().Find((EquipmentInfoData obj) => obj.ModelId == 8000);
                if (equipmentInfoData == null)
                {
                    return;
                }
                if (equipmentInfoData.Count <= 1)
                {
                    ModelManager.Instance.Get_equipmentList_X().Remove(equipmentInfoData);
                }
                else
                {
                    equipmentInfoData.Count--;
                }
            }
            SendMsgManager.Instance.SendMsg(MobaGameCode.GetTaskList, null, new object[]
            {
                0
            });
            SendMsgManager.Instance.SendMsg(MobaGameCode.ShowDailyTask, null, new object[0]);
            if (GameManager.IsVictory.Value)
            {
                ModelManager.Instance.RemoveWinCard();
            }
            SysBattleSceneVo dataById = BaseDataMgr.instance.GetDataById <SysBattleSceneVo>(LevelManager.CurBattleId);
            bool             flag     = LevelManager.m_CurLevel.IsFightWithRobot() || LevelManager.m_CurLevel.IsBattleNewbieGuide() || mmng.Get_Settle_IsSelfDefine();

            ModelManager.Instance.Get_GetMyAchievementData_X().HaveFight = !flag;
            if (ModelManager.Instance.Get_GetMyAchievementData_X().HaveFight)
            {
                SendMsgManager.Instance.SendMsg(MobaGameCode.GetKdaMyHeroData, null, new object[0]);
                SendMsgManager.Instance.SendMsg(MobaGameCode.GetHomeTotalRecord, null, new object[0]);
            }
        }
Exemplo n.º 13
0
        public static int Get_Settle_ProficiencyExpDelta(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.proficiencyExpRecord_Delta);
        }
Exemplo n.º 14
0
        public static int Get_Settle_CoinDelta(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.coin_Delta);
        }
Exemplo n.º 15
0
        public static void Set_Settle_Proficiency(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            if (settlementModelData == null)
            {
                ClientLogger.Error("Settlement: Get Self Null");
                return;
            }
            PvpTeamInfo pvp_teamInfo = settlementModelData.pvp_teamInfo;

            if (pvp_teamInfo == null)
            {
                ClientLogger.Error("Settlement: Get PvpTeamInfo Null");
                settlementModelData.proficiencyExpRecord_curExp = 0;
                settlementModelData.proficiencyExpRecord_Delta  = 0;
                settlementModelData.levelScore = 5;
                return;
            }
            Units player = PlayerControlMgr.Instance.GetPlayer();

            if (mmng.Get_GetMyAchievementData_X() == null)
            {
                ClientLogger.Error("Settlement: Get Achievement Data Null");
                settlementModelData.proficiencyExpRecord_curExp = 0;
                settlementModelData.proficiencyExpRecord_Delta  = 0;
                settlementModelData.levelScore = 5;
                return;
            }
            List <KdaMyHeroData> myHero = ModelManager.Instance.Get_GetMyAchievementData_X().myHero;

            if (myHero == null)
            {
                settlementModelData.proficiencyExpRecord_curExp = 0;
            }
            else
            {
                foreach (KdaMyHeroData current in myHero)
                {
                    if (player != null && current.herouseddata.heroid == player.npc_id)
                    {
                        settlementModelData.proficiencyExpRecord_curExp = current.herouseddata.useinfo;
                    }
                }
            }
            string        userId        = mmng.Get_userData_X().UserId;
            PlayerCounter playerCounter = null;

            if (!pvp_teamInfo.unitCounters.TryGetValue(userId, out playerCounter))
            {
                return;
            }
            int num = playerCounter.deadCount;

            num = ((num != 0) ? num : 1);
            float                      num2       = (float)(playerCounter.killHoreCount + playerCounter.helpKillHoreCount) / (float)num * 3f;
            string                     curLevelId = LevelManager.CurLevelId;
            SysBattleSceneVo           dataById   = BaseDataMgr.instance.GetDataById <SysBattleSceneVo>(curLevelId);
            SysHeroProficiencyPointsVo sysHeroProficiencyPointsVo = mmng.Get_ProficiencyLevel(num2, curLevelId);

            if (sysHeroProficiencyPointsVo == null || dataById == null)
            {
                settlementModelData.proficiencyExpRecord_Delta = 0;
                ClientLogger.Error(string.Concat(new object[]
                {
                    "Settlement: Can't find Proficiency Item. KDA:",
                    num2,
                    " BattleId:",
                    curLevelId
                }));
                return;
            }
            SysBattleSceneVo dataById2 = BaseDataMgr.instance.GetDataById <SysBattleSceneVo>(LevelManager.CurBattleId);
            bool             flag      = LevelManager.m_CurLevel.IsFightWithRobot() || LevelManager.m_CurLevel.IsBattleNewbieGuide() || mmng.Get_Settle_IsSelfDefine();

            if (dataById.hero_proficiency_points == 1 && sysHeroProficiencyPointsVo.type.ToString() == curLevelId && GameManager.IsVictory.HasValue && !flag)
            {
                settlementModelData.proficiencyExpRecord_Delta = ((!GameManager.IsVictory.Value) ? sysHeroProficiencyPointsVo.failure_bonus_point : sysHeroProficiencyPointsVo.victory_bonus_point);
            }
            else
            {
                settlementModelData.proficiencyExpRecord_Delta = 0;
            }
            string evaluate = sysHeroProficiencyPointsVo.evaluate;

            switch (evaluate)
            {
            case "D":
                settlementModelData.levelScore = 1;
                return;

            case "C":
                settlementModelData.levelScore = 2;
                return;

            case "B":
                settlementModelData.levelScore = 3;
                return;

            case "A":
                settlementModelData.levelScore = 4;
                return;

            case "S":
                settlementModelData.levelScore = 5;
                return;
            }
            settlementModelData.levelScore = 0;
        }
Exemplo n.º 16
0
        public static List <BattlesModel> Get_Settle_BattlesInfo(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.pve_battlesInfo);
        }
Exemplo n.º 17
0
        public static int Get_Settle_BottleExpDelta(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.bottleExp_Delta);
        }
Exemplo n.º 18
0
        public static PvpTeamInfo Get_Settle_PvpTeamInfo(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.pvp_teamInfo);
        }
Exemplo n.º 19
0
        public static int Get_Settle_BottleExpCurrent(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.bottleExpRecord_curExp);
        }
Exemplo n.º 20
0
        public static List <EquipmentInfoData> Get_Settle_Equip(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.equipRtnData);
        }
Exemplo n.º 21
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        public static List <HeroInfoData> Get_Settle_Hero(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.heroRtnData);
        }
Exemplo n.º 22
0
        public static int Get_Settle_SummonerExpCurRequired(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.summonerExp_curLevelExpRequired);
        }
Exemplo n.º 23
0
        public static List <DropItemData> Get_Settle_DropItem(this ModelManager mmng)
        {
            SettlementModelData settlementModelData = mmng.Get_SettlementModelData();

            return(settlementModelData.dropRtnData);
        }