public void ResetGame() { view.ShowPlayer(); // nutCount = 0; int rowCounter = 0; pathTiles = new List <RecorridosTile>(); gridSpace[rowCounter] = new RecorridosTile[7]; boardMatrix = board.GenerateBoard(lvls [currentLevel]); for (int i = 0; i < boardPosition.transform.childCount; i++) { if (i % 7 == 0 && i != 0) { rowCounter++; gridSpace[rowCounter] = new RecorridosTile[7]; } int key = boardMatrix [rowCounter] [i % 7]; RecorridosTileEnum tile = keys[key]; Sprite spriteToPut; tileDictionary.TryGetValue(tile, out spriteToPut); gridSpace[rowCounter][i % 7] = new RecorridosTile(tile, boardPosition.transform.GetChild(i).transform.position, spriteToPut, boardPosition.transform.GetChild(i).GetComponent <Image>(), rowCounter, i % 7); } puppetGridPosition = board.GetStartPosition(); initialPuppetGridPosition = board.GetStartPosition(); EnableButtonState(true); view.ResetGame(); player.transform.position = gridSpace[(int)initialPuppetGridPosition.x][(int)initialPuppetGridPosition.y].Position; actionsToDo = new List <RecorridosAction>(); }
IEnumerator GoRolling(float inTime, RecorridosTile newTile) { var fromPosition = player.transform.position; for (var t = 0f; t < 1; t += Time.deltaTime / inTime) { player.transform.position = Vector3.Lerp(fromPosition, newTile.Position, t); player.transform.Rotate(0, 0, 5, Space.Self); yield return(null); } player.transform.eulerAngles = new Vector3(0, 0, 0); view.MovingDown(); StartCoroutine(ResetList(0, true)); EnableButtonState(true); }
IEnumerator DoMove(float inTime, RecorridosTile newTile) { var fromPosition = player.transform.position; for (var t = 0f; t < 1; t += Time.deltaTime / inTime) { player.transform.position = Vector3.Lerp(fromPosition, newTile.Position, t); yield return(null); } player.transform.position = newTile.Position; view.LightValue(currentValueAnalyzed, false, Color.clear); actionsToDo.RemoveAt(0); currentValueAnalyzed++; yield return(new WaitForSeconds(0.5f)); newTile.RunAction(); }