Exemplo n.º 1
0
        public void CheckActPlayModeTipsForLobby()
        {
            uint result = 0;

            uint.TryParse(Singleton <CTextManager> .instance.GetText("MapID_PVP_Fire"), out result);
            stMatchOpenInfo matchOpenState = CUICommonSystem.GetMatchOpenState(RES_BATTLE_MAP_TYPE.RES_BATTLE_MAP_TYPE_ENTERTAINMENT, result);
            CUIFormScript   form           = Singleton <CUIManager> .instance.GetForm(LobbyForm.FORM_PATH);

            if (form != null)
            {
                if (!CSysDynamicBlock.bLobbyEntryBlocked)
                {
                    Transform transform = form.transform.Find("BtnCon/PvpBtn/ActModePanel");
                    if (transform != null)
                    {
                        transform.SetAsLastSibling();
                        transform.gameObject.CustomSetActive(matchOpenState.matchState == enMatchOpenState.enMatchOpen_InActiveTime);
                    }
                }
                Transform transform2 = form.transform.FindChild("BtnCon/UnionBtn/ShangJin");
                if (transform2 != null)
                {
                    transform2.SetAsLastSibling();
                    transform2.gameObject.CustomSetActive(CUnionBattleEntrySystem.HasMatchInActiveTime());
                }
            }
        }
Exemplo n.º 2
0
        public void CheckActPlayModeTipsForPvpEntry()
        {
            uint result = 0;

            uint.TryParse(Singleton <CTextManager> .instance.GetText("MapID_PVP_Fire"), out result);
            stMatchOpenInfo matchOpenState = CUICommonSystem.GetMatchOpenState(RES_BATTLE_MAP_TYPE.RES_BATTLE_MAP_TYPE_ENTERTAINMENT, result);
            CUIFormScript   form           = Singleton <CUIManager> .instance.GetForm(CMatchingSystem.PATH_MATCHING_ENTRY);

            if ((form != null) && !CSysDynamicBlock.bLobbyEntryBlocked)
            {
                Transform transform = form.transform.Find("panelGroup1/btnGroup/Button1/ActModePanel");
                if (transform != null)
                {
                    transform.gameObject.CustomSetActive(matchOpenState.matchState == enMatchOpenState.enMatchOpen_InActiveTime);
                }
            }
            if (form != null)
            {
                Transform transform2 = form.transform.Find("panelGroup2/btnGroup/Button5");
                Transform transform3 = form.transform.Find("panelGroup2/btnGroup/Button5/Lock");
                Transform transform4 = form.transform.Find("panelGroup2/btnGroup/Button5/Open");
                if (transform2 != null)
                {
                    CUIMiniEventScript component = transform2.GetComponent <CUIMiniEventScript>();
                    if (((transform3 != null) && (transform4 != null)) && (component != null))
                    {
                        transform2.gameObject.CustomSetActive(false);
                        transform3.gameObject.CustomSetActive(false);
                        transform4.gameObject.CustomSetActive(false);
                        component.enabled = false;
                        if (matchOpenState.matchState == enMatchOpenState.enMatchOpen_InActiveTime)
                        {
                            CUICommonSystem.SetTextContent(transform4.Find("Text").gameObject, matchOpenState.descStr);
                            transform4.gameObject.CustomSetActive(true);
                            transform2.gameObject.CustomSetActive(true);
                            component.enabled = true;
                            if (CSysDynamicBlock.bLobbyEntryBlocked)
                            {
                                Transform transform5 = transform4.FindChild("Image");
                                Transform transform6 = transform4.FindChild("TextOpen");
                                if ((transform5 != null) && (transform6 != null))
                                {
                                    transform5.gameObject.CustomSetActive(false);
                                    transform6.gameObject.CustomSetActive(false);
                                }
                            }
                        }
                        else if (matchOpenState.matchState == enMatchOpenState.enMatchOpen_NotInActiveTime)
                        {
                            CUICommonSystem.SetTextContent(transform3.Find("Text").gameObject, matchOpenState.descStr);
                            transform3.gameObject.CustomSetActive(true);
                            transform2.gameObject.CustomSetActive(true);
                        }
                    }
                }
            }
        }
Exemplo n.º 3
0
        public void refreshEntertainMentOpenStateUI(GameObject btn, uint mapId)
        {
            if (btn == null)
            {
                return;
            }
            Transform transform = btn.transform;

            if (transform)
            {
                Transform          transform2     = transform.FindChild("Lock");
                Transform          transform3     = transform.FindChild("Open");
                Transform          transform4     = transform.FindChild("NotOpen");
                stMatchOpenInfo    matchOpenState = CUICommonSystem.GetMatchOpenState(4, mapId);
                CUIMiniEventScript component      = transform.GetComponent <CUIMiniEventScript>();
                if (transform2 && transform3 && component)
                {
                    transform.gameObject.CustomSetActive(false);
                    transform2.gameObject.CustomSetActive(false);
                    transform3.gameObject.CustomSetActive(false);
                    if (transform4)
                    {
                        transform4.gameObject.CustomSetActive(false);
                    }
                    component.m_onClickEventParams.commonBool = false;
                    if (matchOpenState.matchState == enMatchOpenState.enMatchOpen_InActiveTime)
                    {
                        CUICommonSystem.SetTextContent(transform3.Find("Text").gameObject, matchOpenState.descStr);
                        transform3.gameObject.CustomSetActive(true);
                        transform.gameObject.CustomSetActive(true);
                        component.m_onClickEventParams.commonBool = true;
                        if (CSysDynamicBlock.bLobbyEntryBlocked)
                        {
                            Transform transform5 = transform3.FindChild("Image");
                            Transform transform6 = transform3.FindChild("TextOpen");
                            if (transform5 && transform6)
                            {
                                transform5.gameObject.CustomSetActive(false);
                                transform6.gameObject.CustomSetActive(false);
                            }
                        }
                    }
                    else if (matchOpenState.matchState == enMatchOpenState.enMatchOpen_NotInActiveTime)
                    {
                        CUICommonSystem.SetTextContent(transform2.Find("Text").gameObject, matchOpenState.descStr);
                        transform2.gameObject.CustomSetActive(true);
                        transform.gameObject.CustomSetActive(true);
                    }
                    else if (transform4)
                    {
                        transform.gameObject.CustomSetActive(true);
                        transform4.gameObject.CustomSetActive(true);
                    }
                }
            }
        }
Exemplo n.º 4
0
 public void refreshEntertainMentOpenStateUI(GameObject btn, uint mapId)
 {
     if (btn != null)
     {
         Transform       transform      = btn.transform;
         Transform       transform2     = transform.FindChild("Lock");
         Transform       transform3     = transform.FindChild("Open");
         Transform       transform4     = transform.FindChild("NotOpen");
         stMatchOpenInfo matchOpenState = CUICommonSystem.GetMatchOpenState(RES_BATTLE_MAP_TYPE.RES_BATTLE_MAP_TYPE_ENTERTAINMENT, mapId);
         if (transform != null)
         {
             CUIMiniEventScript component = transform.GetComponent <CUIMiniEventScript>();
             if (((transform2 != null) && (transform3 != null)) && (component != null))
             {
                 transform.gameObject.CustomSetActive(false);
                 transform2.gameObject.CustomSetActive(false);
                 transform3.gameObject.CustomSetActive(false);
                 if (transform4 != null)
                 {
                     transform4.gameObject.CustomSetActive(false);
                 }
                 component.m_onClickEventParams.commonBool = false;
                 if (matchOpenState.matchState == enMatchOpenState.enMatchOpen_InActiveTime)
                 {
                     CUICommonSystem.SetTextContent(transform3.Find("Text").gameObject, matchOpenState.descStr);
                     transform3.gameObject.CustomSetActive(true);
                     transform.gameObject.CustomSetActive(true);
                     component.m_onClickEventParams.commonBool = true;
                     if (CSysDynamicBlock.bLobbyEntryBlocked)
                     {
                         Transform transform5 = transform3.FindChild("Image");
                         Transform transform6 = transform3.FindChild("TextOpen");
                         if ((transform5 != null) && (transform6 != null))
                         {
                             transform5.gameObject.CustomSetActive(false);
                             transform6.gameObject.CustomSetActive(false);
                         }
                     }
                 }
                 else if (matchOpenState.matchState == enMatchOpenState.enMatchOpen_NotInActiveTime)
                 {
                     CUICommonSystem.SetTextContent(transform2.Find("Text").gameObject, matchOpenState.descStr);
                     transform2.gameObject.CustomSetActive(true);
                     transform.gameObject.CustomSetActive(true);
                 }
                 else if (transform4 != null)
                 {
                     transform.gameObject.CustomSetActive(true);
                     transform4.gameObject.CustomSetActive(true);
                 }
             }
         }
     }
 }