private static void ConvertBaseData(CPlayerProfile profile, MainTab mainTab, SubTab subTab, out uint winMvp, out uint loseMvp, out uint godLike, out uint tripleKill, out uint quataryKill, out uint pentaKill)
 {
     winMvp      = 0u;
     loseMvp     = 0u;
     godLike     = 0u;
     tripleKill  = 0u;
     quataryKill = 0u;
     pentaKill   = 0u;
     if (mainTab == MainTab.MatchAll)
     {
         if (subTab == SubTab.MatchAll)
         {
             winMvp      = profile.MVPCnt();
             loseMvp     = profile.LoseSoulCnt();
             godLike     = profile.HolyShit();
             tripleKill  = profile.TripleKill();
             quataryKill = profile.QuataryKill();
             pentaKill   = profile.PentaKill();
         }
         else
         {
             COMDT_HERO_STATISTIC_INFO cOMDT_HERO_STATISTIC_INFO = null;
             if (subTab == SubTab.Match5V5)
             {
                 cOMDT_HERO_STATISTIC_INFO = profile.pvpExtraDetail.st5v5;
             }
             else if (subTab == SubTab.MatchRank)
             {
                 cOMDT_HERO_STATISTIC_INFO = profile.pvpExtraDetail.stLadder;
             }
             else if (subTab == SubTab.MatchGuild)
             {
                 cOMDT_HERO_STATISTIC_INFO = profile.pvpExtraDetail.stGuildMatch;
             }
             else if (subTab == SubTab.Match3V3)
             {
                 cOMDT_HERO_STATISTIC_INFO = profile.pvpExtraDetail.st3v3;
             }
             else if (subTab == SubTab.Match1V1)
             {
                 cOMDT_HERO_STATISTIC_INFO = profile.pvpExtraDetail.st1v1;
             }
             else if (subTab == SubTab.MatchEntertainment)
             {
                 cOMDT_HERO_STATISTIC_INFO = profile.pvpExtraDetail.stEntertainment;
             }
             winMvp      = cOMDT_HERO_STATISTIC_INFO.dwMvp;
             loseMvp     = cOMDT_HERO_STATISTIC_INFO.dwLoseSoul;
             godLike     = cOMDT_HERO_STATISTIC_INFO.dwGodLike;
             tripleKill  = cOMDT_HERO_STATISTIC_INFO.dwTripleKill;
             quataryKill = cOMDT_HERO_STATISTIC_INFO.dwUltraKill;
             pentaKill   = cOMDT_HERO_STATISTIC_INFO.dwRampage;
         }
     }
     else if (mainTab == MainTab.Match100)
     {
         byte b  = 0;
         byte b2 = 0;
         CPlayerPvpInfoController.GetGameTypeAcntNum(subTab, out b, out b2);
         int num = 0;
         while ((long)num < (long)((ulong)profile.pvpExtraDetail.dwRecentNum))
         {
             if (b == 0 || (profile.pvpExtraDetail.astRecentDetail[num].bGameType == b && profile.pvpExtraDetail.astRecentDetail[num].bMapAcntNum == b2))
             {
                 winMvp      += profile.pvpExtraDetail.astRecentDetail[num].dwMvp;
                 loseMvp     += profile.pvpExtraDetail.astRecentDetail[num].dwLoseSoul;
                 godLike     += profile.pvpExtraDetail.astRecentDetail[num].dwGodLike;
                 tripleKill  += profile.pvpExtraDetail.astRecentDetail[num].dwTripleKill;
                 quataryKill += profile.pvpExtraDetail.astRecentDetail[num].dwUltraKill;
                 pentaKill   += profile.pvpExtraDetail.astRecentDetail[num].dwRampage;
             }
             num++;
         }
     }
 }